2017-08-21 05:46:59 +00:00
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#include "CAuxWeapon.hpp"
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namespace urde
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{
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CAuxWeapon::CAuxWeapon(TUniqueId id)
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{
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}
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2017-08-25 06:18:09 +00:00
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void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
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{
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}
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bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const
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{
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return false;
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}
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2017-08-31 02:42:37 +00:00
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void CAuxWeapon::Load(CPlayerState::EBeamId curBeam, CStateManager& mgr)
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2017-08-25 06:18:09 +00:00
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{
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}
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2017-08-26 04:36:25 +00:00
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void CAuxWeapon::StopComboFx(CStateManager& mgr, bool b1)
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{
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}
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void CAuxWeapon::LoadIdle()
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{
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}
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2017-08-31 02:42:37 +00:00
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void CAuxWeapon::RenderMuzzleFx() const
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{
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}
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2017-08-21 05:46:59 +00:00
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}
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