metaforce/Runtime/Tweaks/ITweakBall.hpp

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#pragma once
#include "Runtime/Tweaks/ITweak.hpp"
namespace metaforce::Tweaks {
struct ITweakBall : ITweak {
virtual float GetMaxBallTranslationAcceleration(int s) const = 0;
virtual float GetBallTranslationFriction(int s) const = 0;
virtual float GetBallTranslationMaxSpeed(int s) const = 0;
virtual float GetBallCameraElevation() const = 0;
virtual float GetBallCameraAnglePerSecond() const = 0;
virtual const zeus::CVector3f& GetBallCameraOffset() const = 0;
virtual float GetBallCameraMinSpeedDistance() const = 0;
virtual float GetBallCameraMaxSpeedDistance() const = 0;
virtual float GetBallCameraBackwardsDistance() const = 0;
virtual float GetBallCameraSpringConstant() const = 0;
virtual float GetBallCameraSpringMax() const = 0;
virtual float GetBallCameraSpringTardis() const = 0;
virtual float GetBallCameraCentroidSpringConstant() const = 0;
virtual float GetBallCameraCentroidSpringMax() const = 0;
virtual float GetBallCameraCentroidSpringTardis() const = 0;
virtual float GetBallCameraCentroidDistanceSpringConstant() const = 0;
virtual float GetBallCameraCentroidDistanceSpringMax() const = 0;
virtual float GetBallCameraCentroidDistanceSpringTardis() const = 0;
virtual float GetBallCameraLookAtSpringConstant() const = 0;
virtual float GetBallCameraLookAtSpringMax() const = 0;
virtual float GetBallCameraLookAtSpringTardis() const = 0;
virtual float GetBallForwardBrakingAcceleration(int s) const = 0;
virtual float GetBallGravity() const = 0;
virtual float GetBallWaterGravity() const = 0;
virtual float GetBallSlipFactor(int s) const = 0;
virtual float GetConservativeDoorCameraDistance() const = 0;
virtual float GetBallCameraChaseElevation() const = 0;
virtual float GetBallCameraChaseDampenAngle() const = 0;
virtual float GetBallCameraChaseDistance() const = 0;
virtual float GetBallCameraChaseYawSpeed() const = 0;
virtual float GetBallCameraChaseAnglePerSecond() const = 0;
virtual const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const = 0;
virtual float GetBallCameraChaseSpringConstant() const = 0;
virtual float GetBallCameraChaseSpringMax() const = 0;
virtual float GetBallCameraChaseSpringTardis() const = 0;
virtual float GetBallCameraBoostElevation() const = 0;
virtual float GetBallCameraBoostDampenAngle() const = 0;
virtual float GetBallCameraBoostDistance() const = 0;
virtual float GetBallCameraBoostYawSpeed() const = 0;
virtual float GetBallCameraBoostAnglePerSecond() const = 0;
virtual const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const = 0;
virtual float GetBallCameraBoostSpringConstant() const = 0;
virtual float GetBallCameraBoostSpringMax() const = 0;
virtual float GetBallCameraBoostSpringTardis() const = 0;
virtual float GetMinimumAlignmentSpeed() const = 0;
virtual float GetTireness() const = 0;
virtual float GetMaxLeanAngle() const = 0;
virtual float GetTireToMarbleThresholdSpeed() const = 0;
virtual float GetMarbleToTireThresholdSpeed() const = 0;
virtual float GetForceToLeanGain() const = 0;
virtual float GetLeanTrackingGain() const = 0;
virtual float GetBallCameraControlDistance() const = 0;
virtual float GetLeftStickDivisor() const = 0;
virtual float GetRightStickDivisor() const = 0;
virtual float GetBallTouchRadius() const = 0;
virtual float GetBoostBallDrainTime() const = 0;
virtual float GetBoostBallMaxChargeTime() const = 0;
virtual float GetBoostBallMinChargeTime() const = 0;
virtual float GetBoostBallMinRelativeSpeedForDamage() const = 0;
virtual float GetBoostBallChargeTimeTable(int i) const = 0;
virtual float GetBoostBallIncrementalSpeedTable(int i) const = 0;
};
} // namespace metaforce