mirror of https://github.com/AxioDL/metaforce.git
103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
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#ifndef _DNAMP1_RIDLEY_HPP_
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#define _DNAMP1_RIDLEY_HPP_
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct Ridley : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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UniqueID32 model1;
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UniqueID32 model2;
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UniqueID32 model3;
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UniqueID32 model4;
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UniqueID32 model5;
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UniqueID32 model6;
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UniqueID32 model7;
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UniqueID32 model8;
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UniqueID32 model9;
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UniqueID32 model10;
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UniqueID32 model11;
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UniqueID32 model12;
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UniqueID32 particle;
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Value<float> unknown1;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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UniqueID32 wpsc1;
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DamageInfo damageInfo1;
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struct RidleyStruct1 : BigYAML
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{
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DECL_YAML
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Value<atUint32> unknown1;
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Value<atUint32> unknown2;
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UniqueID32 particle1;
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UniqueID32 particle2;
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UniqueID32 texture1;
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UniqueID32 texture2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<float> unknown11;
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Value<atVec4f> unknown12; //CColor
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Value<atVec4f> unknown13; //CColor
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} ridleyStruct1;
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Value<atUint32> soundID1;
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UniqueID32 wpsc2;
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DamageInfo damageInfo2;
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struct RidleyStruct2 : BigYAML
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{
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DECL_YAML
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Value<atUint32> unknown1;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<bool> unknown9;
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} ridleyStruct2_1;
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UniqueID32 wpsc3;
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DamageInfo damageInfo3;
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RidleyStruct2 ridleyStruct2_2;
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Value<atUint32> soundID2;
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DamageInfo damageInfo4;
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RidleyStruct2 ridleyStruct2_3;
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Value<float> unknown5;
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Value<float> unknown6;
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DamageInfo damageInfo5;
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Value<float> unknown7;
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DamageInfo damageInfo6;
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Value<float> unknown8;
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DamageInfo damageInfo7;
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Value<float> unknown9;
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UniqueID32 elsc;
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Value<float> unknown10;
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Value<atUint32> soundID3;
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DamageInfo damageInfo8;
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};
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}
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}
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#endif
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