metaforce/Runtime/Graphics/Shaders/CElementGenShaders.cpp

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#include "CElementGenShaders.hpp"
#include "Particle/CElementGen.hpp"
namespace urde
{
boo::IShaderPipeline* CElementGenShaders::m_texZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texNoZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texNoZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texAdditiveZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texAdditiveNoZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaNoZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_indTexZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_indTexNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_indTexAdditive = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_cindTexZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_cindTexNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_cindTexAdditive = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexNoZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexNoZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexAdditiveZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexAdditiveNoZTest = nullptr;
boo::IVertexFormat* CElementGenShaders::m_vtxFormatTex = nullptr;
boo::IVertexFormat* CElementGenShaders::m_vtxFormatIndTex = nullptr;
boo::IVertexFormat* CElementGenShaders::m_vtxFormatNoTex = nullptr;
CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen& gen)
{
CGenDescription* desc = gen.x1c_genDesc.GetObj();
if (desc->x54_x40_TEXR)
{
if (desc->x58_x44_TIND)
return EShaderClass::IndTex;
else
return EShaderClass::Tex;
}
else
return EShaderClass::NoTex;
}
void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen)
{
CGenDescription* desc = gen.x1c_genDesc.GetObj();
boo::IShaderPipeline* regPipeline = nullptr;
boo::IShaderPipeline* redToAlphaPipeline = nullptr;
boo::IShaderPipeline* regPipelinePmus = nullptr;
boo::IShaderPipeline* redToAlphaPipelinePmus = nullptr;
if (desc->x54_x40_TEXR)
{
if (desc->x58_x44_TIND)
{
if (desc->x45_30_x32_24_CIND)
{
if (gen.x26c_26_AAPH)
regPipeline = m_cindTexAdditive;
else
{
if (gen.x26c_27_ZBUF)
regPipeline = m_cindTexZWrite;
else
regPipeline = m_cindTexNoZWrite;
}
}
else
{
if (gen.x26c_26_AAPH)
regPipeline = m_indTexAdditive;
else
{
if (gen.x26c_27_ZBUF)
regPipeline = m_indTexZWrite;
else
regPipeline = m_indTexNoZWrite;
}
}
}
else
{
if (gen.x26c_28_zTest)
redToAlphaPipeline = m_texRedToAlphaZTest;
else
redToAlphaPipeline = m_texRedToAlphaNoZTest;
if (gen.x26c_26_AAPH)
{
if (gen.x26c_28_zTest)
regPipeline = m_texAdditiveZTest;
else
regPipeline = m_texAdditiveNoZTest;
}
else
{
if (gen.x26c_28_zTest)
{
if (gen.x26c_27_ZBUF)
regPipeline = m_texZTestZWrite;
else
regPipeline = m_texZTestNoZWrite;
}
else
{
if (gen.x26c_27_ZBUF)
regPipeline = m_texNoZTestZWrite;
else
regPipeline = m_texNoZTestNoZWrite;
}
}
}
}
else
{
if (gen.x26c_26_AAPH)
{
if (gen.x26c_28_zTest)
regPipeline = m_noTexAdditiveZTest;
else
regPipeline = m_noTexAdditiveNoZTest;
}
else
{
if (gen.x26c_28_zTest)
{
if (gen.x26c_27_ZBUF)
regPipeline = m_noTexZTestZWrite;
else
regPipeline = m_noTexZTestNoZWrite;
}
else
{
if (gen.x26c_27_ZBUF)
regPipeline = m_noTexNoZTestZWrite;
else
regPipeline = m_noTexNoZTestNoZWrite;
}
}
}
if (desc->x45_24_x31_26_PMUS)
{
if (desc->x54_x40_TEXR)
{
redToAlphaPipelinePmus = m_texRedToAlphaZTest;
if (desc->x44_31_x31_25_PMAB)
regPipelinePmus = m_texAdditiveZTest;
else
regPipelinePmus = m_texZTestZWrite;
}
else
{
if (desc->x44_31_x31_25_PMAB)
regPipelinePmus = m_noTexAdditiveZTest;
else
regPipelinePmus = m_noTexZTestZWrite;
}
}
CElementGenShaders shad(gen, regPipeline, redToAlphaPipeline,
regPipelinePmus, redToAlphaPipelinePmus);
TShader<CElementGenShaders>::BuildShaderDataBinding(ctx, shad);
}
void CElementGenShaders::Shutdown() {}
URDE_SPECIALIZE_SHADER(CElementGenShaders)
}