metaforce/Runtime/Graphics/CModel.cpp

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#include "CModel.hpp"
#include "CBasics.hpp"
#include "Graphics/CCubeMaterial.hpp"
#include "Graphics/CCubeModel.hpp"
#include "Graphics/CCubeSurface.hpp"
#include "Streams/IOStreams.hpp"
namespace metaforce {
void CModel::SShader::UnlockTextures() {
for (auto& token : x0_textures) {
token.Unlock();
}
}
u32 CModel::sTotalMemory = 0;
u32 CModel::sFrameCounter = 0;
bool CModel::sIsTextureTimeoutEnabled = true;
CModel* CModel::sThisFrameList = nullptr;
CModel* CModel::sOneFrameList = nullptr;
CModel* CModel::sTwoFrameList = nullptr;
static u8* MemoryFromPartData(u8*& dataCur, const u32*& secSizeCur) {
u8* ret = nullptr;
if (*secSizeCur != 0) {
ret = dataCur;
}
dataCur += CBasics::SwapBytes(*secSizeCur);
++secSizeCur;
return ret;
}
// For ease of reading byte swapped data
static CMemoryInStream StreamFromPartData(u8*& dataCur, const u32*& secSizeCur) {
const auto secSize = CBasics::SwapBytes(*secSizeCur);
return {MemoryFromPartData(dataCur, secSizeCur), secSize};
}
CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
: x0_data(std::move(in))
, x4_dataLen(dataLen)
, x34_next(sThisFrameList)
, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
u8* data = x0_data.get();
u32 flags = CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 8));
u32 sectionSizeStart = 0x2c;
if (CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 4)) == 1) {
sectionSizeStart = 0x28;
}
const u32* secSizeCur = reinterpret_cast<u32*>(data + sectionSizeStart);
s32 numMatSets = 1;
if (CBasics::SwapBytes(*reinterpret_cast<u32*>(data + 4)) > 1) {
numMatSets = CBasics::SwapBytes(*reinterpret_cast<s32*>(data + 0x28));
}
u8* dataCur = data + ROUND_UP_32(sectionSizeStart + CBasics::SwapBytes(*reinterpret_cast<s32*>(data + 0x24)) * 4);
x18_matSets.reserve(numMatSets);
for (s32 i = 0; i < numMatSets; ++i) {
x18_matSets.emplace_back(MemoryFromPartData(dataCur, secSizeCur));
auto& shader = x18_matSets.back();
CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, store, true);
x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
}
/* Metaforce note: Due to padding in zeus types we need to convert these and store locally */
u32 numVertices = CBasics::SwapBytes(*secSizeCur) / 12;
auto positions = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numVertices; ++i) {
m_positions.emplace_back(positions.Get<zeus::CVector3f>());
}
u32 numNormals = CBasics::SwapBytes(*secSizeCur);
numNormals /= (flags & 2) == 0 ? 12 : 6;
auto normals = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numNormals; ++i) {
if ((flags & 2) == 0) {
m_normals.emplace_back(normals.Get<zeus::CVector3f>());
} else {
const auto x = static_cast<float>(normals.ReadShort()) / 16384.f;
const auto y = static_cast<float>(normals.ReadShort()) / 16384.f;
const auto z = static_cast<float>(normals.ReadShort()) / 16384.f;
m_normals.emplace_back(x, y, z);
}
}
u32 numColors = CBasics::SwapBytes(*secSizeCur) / 4;
auto vtxColors = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numColors; ++i) {
m_colors.emplace_back(zeus::CColor(vtxColors.ReadUint32()));
}
u32 numFloatUVs = CBasics::SwapBytes(*secSizeCur) / 8;
auto floatUVs = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numFloatUVs; ++i) {
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m_floatUVs.emplace_back(floatUVs.Get<aurora::Vec2<float>>());
}
if ((flags & 4) != 0) {
u32 numShortUVs = CBasics::SwapBytes(*secSizeCur) / 4;
auto shortUVs = StreamFromPartData(dataCur, secSizeCur);
for (u32 i = 0; i < numShortUVs; ++i) {
const auto u = static_cast<float>(shortUVs.ReadShort()) / 32768.f;
const auto v = static_cast<float>(shortUVs.ReadShort()) / 32768.f;
m_shortUVs.emplace_back(u, v);
}
}
auto surfaceInfo = StreamFromPartData(dataCur, secSizeCur);
auto surfaceCount = surfaceInfo.ReadUint32();
x8_surfaces.reserve(surfaceCount);
for (u32 i = 0; i < surfaceCount; ++i) {
if (x8_surfaces.capacity() <= x8_surfaces.size()) {
x8_surfaces.reserve(x8_surfaces.capacity() * 2);
}
const auto secSize = CBasics::SwapBytes(*secSizeCur);
x8_surfaces.emplace_back(MemoryFromPartData(dataCur, secSizeCur), secSize);
}
const float* bounds = reinterpret_cast<float*>(data + 12);
const zeus::CAABox aabb{
{CBasics::SwapBytes(bounds[0]), CBasics::SwapBytes(bounds[1]), CBasics::SwapBytes(bounds[2])},
{CBasics::SwapBytes(bounds[3]), CBasics::SwapBytes(bounds[4]), CBasics::SwapBytes(bounds[5])},
};
/* This constructor has been changed from the original to take into account platform differences */
x28_modelInst =
std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, &m_positions,
&m_colors, &m_normals, &m_floatUVs, &m_shortUVs, aabb, flags, true, -1);
sThisFrameList = this;
if (x34_next != nullptr) {
x34_next->x30_prev = this;
}
x4_dataLen += x8_surfaces.size() * 4;
sTotalMemory += x4_dataLen;
// DCFlushRange(x0_data, dataLen);
}
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CModel::~CModel() {
RemoveFromList();
sTotalMemory -= x4_dataLen;
}
void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); }
void CModel::MoveToThisFrameList() {
UpdateLastFrame();
if (sThisFrameList == this) {
return;
}
RemoveFromList();
if (sThisFrameList != nullptr) {
x34_next = sThisFrameList;
x34_next->x30_prev = this;
}
sThisFrameList = this;
}
void CModel::RemoveFromList() {
if (x30_prev == nullptr) {
if (sThisFrameList == this) {
sThisFrameList = x34_next;
} else if (sOneFrameList == this) {
sOneFrameList = x34_next;
} else if (sTwoFrameList == this) {
sTwoFrameList = x34_next;
}
} else {
x30_prev->x34_next = x34_next;
}
if (x34_next != nullptr) {
x34_next->x30_prev = x30_prev;
}
x30_prev = nullptr;
x34_next = nullptr;
}
void CModel::FrameDone() {
++sFrameCounter;
if (sIsTextureTimeoutEnabled) {
auto* iter = sTwoFrameList;
while (iter != nullptr) {
auto* next = iter->x34_next;
iter->VerifyCurrentShader(0);
for (auto& shader : iter->x18_matSets) {
shader.UnlockTextures();
}
iter->x28_modelInst->UnlockTextures();
iter->x34_next = nullptr;
iter->x30_prev = nullptr;
iter = next;
}
sTwoFrameList = sOneFrameList;
sOneFrameList = sThisFrameList;
sThisFrameList = nullptr;
}
}
void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; }
void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
TVectorRef CModel::GetPositions() { return x28_modelInst->GetPositions(); }
TConstVectorRef CModel::GetPositions() const { return x28_modelInst->GetPositions(); }
TVectorRef CModel::GetNormals() { return x28_modelInst->GetNormals(); }
TConstVectorRef CModel::GetNormals() const { return x28_modelInst->GetNormals(); }
void CModel::VerifyCurrentShader(u32 matIdx) {
if (matIdx > x18_matSets.size()) {
matIdx = 0;
}
if (matIdx == x2c_currentMatIdx) {
if (x2e_lastFrame != 0 && x2e_lastFrame < sFrameCounter) {
for (size_t idx = 0; auto& mat : x18_matSets) {
if (idx != matIdx) {
mat.UnlockTextures();
}
idx++;
}
}
} else {
x2c_currentMatIdx = matIdx;
auto& mat = x18_matSets[matIdx];
x28_modelInst->RemapMaterialData(mat.x10_data, mat.x0_textures);
if (x18_matSets.size() > 1) {
x2e_lastFrame = sFrameCounter + 2;
}
}
}
bool CModel::IsLoaded(u32 matIdx) {
VerifyCurrentShader(matIdx);
const auto& textures = *x28_modelInst->x1c_textures;
if (textures.empty()) {
return true;
}
for (const auto& token : textures) {
if (token.IsNull() && !token.IsLoaded()) {
return false;
}
}
return true;
}
void CModel::Touch(u32 matIdx) {
MoveToThisFrameList();
VerifyCurrentShader(matIdx);
if (x28_modelInst->TryLockTextures()) {
for (auto& texture : *x28_modelInst->x1c_textures) {
if (!texture.IsNull()) {
// texture->LoadToMRAM();
}
}
}
}
void CModel::Draw(CModelFlags flags) {
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::All);
}
CCubeMaterial::ResetCachedMaterials();
MoveToThisFrameList();
VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->Draw(flags);
}
void CModel::Draw(TConstVectorRef positions, TConstVectorRef normals, const CModelFlags& flags) {
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
x28_modelInst->DrawNormal(positions, normals, ESurfaceSelection::All);
}
CCubeMaterial::ResetCachedMaterials();
MoveToThisFrameList();
VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->Draw(positions, normals, flags);
}
void CModel::DrawSortedParts(CModelFlags flags) {
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Sorted);
}
CCubeMaterial::ResetCachedMaterials();
MoveToThisFrameList();
VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawAlpha(flags);
}
void CModel::DrawUnsortedParts(CModelFlags flags) {
if (flags.x2_flags & CModelFlagBits::DrawNormal) {
x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Unsorted);
}
CCubeMaterial::ResetCachedMaterials();
MoveToThisFrameList();
VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawNormal(flags);
}
CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
IObjectStore* store = vparms.GetOwnedObj<IObjectStore*>();
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, store));
return ret;
}
} // namespace metaforce