metaforce/Runtime/Tweaks/ITweakPlayer.hpp

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#pragma once
#include "Runtime/Tweaks/ITweak.hpp"
#include "zeus/CAABox.hpp"
namespace metaforce::Tweaks {
struct ITweakPlayer : ITweak {
virtual float GetMaxTranslationalAcceleration(int s) const = 0;
virtual float GetMaxRotationalAcceleration(int s) const = 0;
virtual float GetPlayerTranslationFriction(int s) const = 0;
virtual float GetPlayerRotationFriction(int s) const = 0;
virtual float GetPlayerRotationMaxSpeed(int s) const = 0;
virtual float GetPlayerTranslationMaxSpeed(int s) const = 0;
virtual float GetNormalGravAccel() const = 0;
virtual float GetFluidGravAccel() const = 0;
virtual float GetVerticalJumpAccel() const = 0;
virtual float GetHorizontalJumpAccel() const = 0;
virtual float GetVerticalDoubleJumpAccel() const = 0;
virtual float GetHorizontalDoubleJumpAccel() const = 0;
virtual float GetWaterJumpFactor() const = 0;
virtual float GetWaterBallJumpFactor() const = 0;
virtual float GetLavaJumpFactor() const = 0;
virtual float GetLavaBallJumpFactor() const = 0;
virtual float GetPhazonJumpFactor() const = 0;
virtual float GetPhazonBallJumpFactor() const = 0;
virtual float GetAllowedJumpTime() const = 0;
virtual float GetAllowedDoubleJumpTime() const = 0;
virtual float GetMinDoubleJumpWindow() const = 0;
virtual float GetMaxDoubleJumpWindow() const = 0;
virtual float GetMinJumpTime() const = 0;
virtual float GetMinDoubleJumpTime() const = 0;
virtual float GetAllowedLedgeTime() const = 0;
virtual float GetDoubleJumpImpulse() const = 0;
virtual float GetBackwardsForceMultiplier() const = 0;
virtual float GetBombJumpRadius() const = 0;
virtual float GetBombJumpHeight() const = 0;
virtual float GetEyeOffset() const = 0;
virtual float GetTurnSpeedMultiplier() const = 0;
virtual float GetFreeLookTurnSpeedMultiplier() const = 0;
virtual float GetFreeLookSpeed() const = 0;
virtual float GetFreeLookSnapSpeed() const = 0;
virtual float GetFreeLookCenteredThresholdAngle() const = 0;
virtual float GetFreeLookCenteredTime() const = 0;
virtual float GetOrbitModeTimer() const = 0;
virtual float GetOrbitUpperAngle() const = 0;
virtual float GetOrbitLowerAngle() const = 0;
virtual float GetOrbitHorizAngle() const = 0;
virtual float GetOrbitMaxTargetDistance() const = 0;
virtual float GetOrbitMaxLockDistance() const = 0;
virtual float GetOrbitDistanceThreshold() const = 0;
virtual u32 GetOrbitScreenBoxHalfExtentX(int zone) const = 0;
virtual u32 GetOrbitScreenBoxHalfExtentY(int zone) const = 0;
virtual u32 GetOrbitScreenBoxCenterX(int zone) const = 0;
virtual u32 GetOrbitScreenBoxCenterY(int zone) const = 0;
virtual u32 GetOrbitZoneIdealX(int zone) const = 0;
virtual u32 GetOrbitZoneIdealY(int zone) const = 0;
virtual float GetOrbitNearX() const = 0;
virtual float GetOrbitNearZ() const = 0;
virtual float GetOrbitFixedOffsetZDiff() const = 0;
virtual float GetOrbitZRange() const = 0;
virtual bool GetDashEnabled() const = 0;
virtual bool GetDashOnButtonRelease() const = 0;
virtual float GetDashButtonHoldCancelTime() const = 0;
virtual float GetDashStrafeInputThreshold() const = 0;
virtual float GetSidewaysDoubleJumpImpulse() const = 0;
virtual float GetSidewaysVerticalDoubleJumpAccel() const = 0;
virtual float GetSidewaysHorizontalDoubleJumpAccel() const = 0;
virtual float GetScanningRange() const = 0; // x218
virtual bool GetScanRetention() const = 0;
virtual bool GetScanFreezesGame() const = 0; // x21c_25
virtual bool GetOrbitWhileScanning() const = 0;
virtual bool GetFallingDoubleJump() const = 0;
virtual bool GetImpulseDoubleJump() const = 0;
virtual bool GetFiringCancelsCameraPitch() const = 0;
virtual bool GetAssistedAimingIgnoreHorizontal() const = 0;
virtual bool GetAssistedAimingIgnoreVertical() const = 0;
virtual float GetAimMaxDistance() const = 0;
virtual float GetAimThresholdDistance() const = 0;
virtual float GetAimBoxWidth() const = 0;
virtual float GetAimBoxHeight() const = 0;
virtual float GetAimTargetTimer() const = 0;
virtual float GetAimAssistHorizontalAngle() const = 0;
virtual float GetAimAssistVerticalAngle() const = 0;
virtual float GetScanMaxTargetDistance() const = 0;
virtual float GetScanMaxLockDistance() const = 0;
virtual bool GetMoveDuringFreeLook() const = 0;
virtual bool GetHoldButtonsForFreeLook() const = 0;
virtual bool GetTwoButtonsForFreeLook() const = 0;
virtual bool GetAimWhenOrbitingPoint() const = 0;
virtual bool GetStayInFreeLookWhileFiring() const = 0;
virtual bool GetOrbitFixedOffset() const = 0;
virtual bool GetGunButtonTogglesHolster() const = 0;
virtual bool GetGunNotFiringHolstersGun() const = 0;
virtual float GetPlayerHeight() const = 0; // x26c
virtual float GetPlayerXYHalfExtent() const = 0; // x270
virtual bool GetFreeLookTurnsPlayer() const = 0; // x228_24
virtual float GetStepUpHeight() const = 0; // x274
virtual float GetStepDownHeight() const = 0; // x278
virtual float GetPlayerBallHalfExtent() const = 0; // x27c
virtual float GetOrbitDistanceMax() const = 0;
virtual float GetGrappleSwingLength() const = 0;
virtual float GetGrappleSwingPeriod() const = 0;
virtual float GetGrapplePullSpeedMin() const = 0;
virtual float GetMaxGrappleLockedTurnAlignDistance() const = 0;
virtual float GetGrapplePullSpeedProportion() const = 0;
virtual float GetGrapplePullSpeedMax() const = 0;
virtual float GetGrappleLookCenterSpeed() const = 0;
virtual float GetMaxGrappleTurnSpeed() const = 0;
virtual float GetGrappleJumpForce() const = 0;
virtual float GetGrappleReleaseTime() const = 0;
virtual u32 GetGrappleJumpMode() const = 0;
virtual bool GetOrbitReleaseBreaksGrapple() const = 0;
virtual bool GetInvertGrappleTurn() const = 0;
virtual float GetGrappleBeamSpeed() const = 0;
virtual float GetGrappleBeamXWaveAmplitude() const = 0;
virtual float GetGrappleBeamZWaveAmplitude() const = 0;
virtual float GetGrappleBeamAnglePhaseDelta() const = 0;
virtual float GetHorizontalFreeLookAngleVel() const = 0;
virtual float GetVerticalFreeLookAngleVel() const = 0; // x134
virtual float GetOrbitCameraSpeed() const = 0; // x184
virtual float GetOrbitPreventionTime() const = 0;
virtual float GetJumpCameraPitchDownStart() const = 0; // x288
virtual float GetJumpCameraPitchDownFull() const = 0; // x28c
virtual float GetJumpCameraPitchDownAngle() const = 0; // x290
virtual float GetFallCameraPitchDownStart() const = 0; // x294
virtual float GetFallCameraPitchDownFull() const = 0; // x298
virtual float GetFallCameraPitchDownAngle() const = 0; // x29c
virtual float GetFirstPersonCameraSpeed() const = 0; // x280
virtual float GetGrappleCameraSpeed() const = 0; // x2b0
virtual float GetFreeLookDampenFactor() const = 0; // x14c
virtual float GetLeftLogicalThreshold() const = 0;
virtual float GetRightLogicalThreshold() const = 0;
virtual float GetOrbitMinDistance(int type) const = 0;
virtual float GetOrbitNormalDistance(int type) const = 0;
virtual float GetOrbitMaxDistance(int type) const = 0;
virtual float GetFrozenTimeout() const = 0;
virtual u32 GetIceBreakJumpCount() const = 0;
virtual float GetVariaDamageReduction() const = 0;
virtual float GetGravityDamageReduction() const = 0;
virtual float GetPhazonDamageReduction() const = 0;
};
} // namespace DataSpec