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#ifndef __URDE_CMODELDATA_HPP__
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#define __URDE_CMODELDATA_HPP__
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#include "zeus/CVector3f.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CColor.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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class CCharAnimTime;
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class CStateManager;
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class CActorLights;
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class CModelFlags;
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class CRandom16;
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class CFrustumPlanes;
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class CAnimData;
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class CModel;
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class CSkinnedModel;
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struct SAdvancementDeltas;
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struct CStaticRes
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{
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ResId x0_cmdlId;
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zeus::CVector3f x4_particleScale;
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};
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struct CAnimRes
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{
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ResId x0_ancsId;
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u32 x4_charIdx;
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zeus::CVector3f x8_particleScale;
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bool x14_;
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int x1c_;
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};
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class CModelData
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{
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zeus::CVector3f x0_particleScale;
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std::unique_ptr<CAnimData> xc_animData;
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union
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{
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struct
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{
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bool x14_24_renderSorted : 1;
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bool x14_25_sortThermal : 1;
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};
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u32 _flags = 0;
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};
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zeus::CColor x18_ambientColor;
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TLockedToken<CModel> x1c_normalModel;
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TLockedToken<CModel> x2c_xrayModel;
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TLockedToken<CModel> x3c_infraModel;
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CModelData();
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public:
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enum class EWhichModel
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{
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Normal,
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XRay,
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Thermal
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};
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~CModelData();
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CModelData(const CStaticRes& res);
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CModelData(const CAnimRes& res);
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CModelData(CModelData&&) = default;
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CModelData CModelDataNull();
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SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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EWhichModel GetRenderingModel(const CStateManager& stateMgr) const;
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const CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
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const TLockedToken<CModel>& PickStaticModel(EWhichModel which) const;
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void SetXRayModel(const std::pair<ResId, ResId>& modelSkin);
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void SetInfraModel(const std::pair<ResId, ResId>& modelSkin);
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bool IsDefinitelyOpaque(EWhichModel) const;
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bool GetIsLoop() const;
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float GetAnimationDuration(int) const;
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void EnableLooping(bool);
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void AdvanceParticles(const zeus::CTransform& xf, float, CStateManager& stateMgr);
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zeus::CAABox GetBounds() const;
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zeus::CAABox GetBounds(const zeus::CTransform& xf) const;
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zeus::CTransform GetScaledLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
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zeus::CTransform GetScaledLocatorTransform(const std::string& name) const;
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zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
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zeus::CTransform GetLocatorTransform(const std::string& name) const;
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SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool);
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SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, bool);
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bool IsAnimating() const;
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bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
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void RenderParticles(const CFrustumPlanes& frustum) const;
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void Touch(EWhichModel, int shaderIdx) const;
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void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
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void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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void Render(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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};
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}
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#endif // __URDE_CMODELDATA_HPP__
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