2017-02-18 02:19:50 +00:00
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#ifndef __URDE_CINVENTORYSCREEN_HPP__
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#define __URDE_CINVENTORYSCREEN_HPP__
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#include "CInGameGuiManager.hpp"
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2017-04-26 06:43:48 +00:00
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#include "CPauseScreenBase.hpp"
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#include "CSamusDoll.hpp"
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2017-02-18 02:19:50 +00:00
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namespace urde
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{
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class CDependencyGroup;
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namespace MP1
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{
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2017-04-26 06:43:48 +00:00
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class CInventoryScreen : public CPauseScreenBase
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2017-02-18 02:19:50 +00:00
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{
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2017-04-26 06:43:48 +00:00
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std::unique_ptr<CSamusDoll> x19c_samusDoll;
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float x1a0_ = 0.f;
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float x1a4_textBodyAlpha = 0.f;
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u32 x1a8_ = 0;
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bool x1ac_ = false;
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bool x1ad_textBodyVisible;
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void UpdateSamusDollPulses();
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bool HasLeftInventoryItem(int idx) const;
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bool HasRightInventoryItem(int idx) const;
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bool IsRightInventoryItemEquipped(int idx) const;
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void UpdateTextBody();
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public:
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CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg,
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const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
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2017-05-02 04:00:38 +00:00
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2017-05-04 18:56:20 +00:00
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bool InputDisabled() const;
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void TransitioningAway();
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void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue);
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void Touch();
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void ProcessControllerInput(const CFinalInput& input);
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void Draw(float transInterp, float totalAlpha, float yOff);
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float GetCameraYBias() const;
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bool VReady() const;
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void VActivate() const;
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void RightTableSelectionChanged(int selBegin, int selEnd);
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void ChangedMode();
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void UpdateRightTable();
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bool ShouldLeftTableAdvance() const;
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bool ShouldRightTableAdvance() const;
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u32 GetRightTableCount() const;
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bool IsRightLogDynamic() const;
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void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor);
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void UpdateRightLogHighlight(bool active, int idx, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor);
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2017-02-18 02:19:50 +00:00
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};
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}
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}
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#endif // __URDE_CINVENTORYSCREEN_HPP__
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