metaforce/Runtime/Collision/CRayCastResult.hpp

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#ifndef __URDE_CRAYCASTRESULT_HPP__
#define __URDE_CRAYCASTRESULT_HPP__
#include "CMaterialList.hpp"
#include "zeus/zeus.hpp"
namespace urde
{
class CRayCastResult
{
public:
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enum class EInvalid : u8
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{
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Invalid,
Valid
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};
private:
float x0_t = 0.f;
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zeus::CVector3f x4_point;
zeus::CPlane x10_plane;
EInvalid x20_invalid = EInvalid::Invalid;
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CMaterialList x28_material;
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public:
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CRayCastResult() = default;
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CRayCastResult(const CRayCastResult& other, EInvalid invalid)
: x0_t(other.x0_t),
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x4_point(other.x4_point),
x10_plane(other.x10_plane),
x20_invalid(invalid),
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x28_material(other.x28_material)
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{
}
CRayCastResult(float t, const zeus::CVector3f& point,
const zeus::CPlane& plane, const CMaterialList& matList)
: x0_t(t), x4_point(point), x10_plane(plane),
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x20_invalid(EInvalid::Valid), x28_material(matList)
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{}
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void MakeInvalid();
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bool IsInvalid() const { return x20_invalid == EInvalid::Invalid; }
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bool IsValid() const { return x20_invalid == EInvalid::Valid; }
float GetT() const { return x0_t; }
const zeus::CVector3f& GetPoint() const { return x4_point; }
const zeus::CPlane& GetPlane() const { return x10_plane; }
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const CMaterialList& GetMaterial() const { return x28_material; }
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void Transform(const zeus::CTransform&);
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};
}
#endif // __URDE_CRAYCASTRESULT_HPP__