metaforce/aurora/lib/dawn/OpenGLBinding.cpp

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#include "BackendBinding.hpp"
#include <SDL_video.h>
#include <dawn/native/OpenGLBackend.h>
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namespace aurora::gpu::utils {
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class OpenGLBinding : public BackendBinding {
public:
OpenGLBinding(SDL_Window* window, WGPUDevice device) : BackendBinding(window, device) {}
uint64_t GetSwapChainImplementation() override {
if (m_swapChainImpl.userData == nullptr) {
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CreateSwapChainImpl();
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}
return reinterpret_cast<uint64_t>(&m_swapChainImpl);
}
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
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if (m_swapChainImpl.userData == nullptr) {
CreateSwapChainImpl();
}
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return dawn::native::opengl::GetNativeSwapChainPreferredFormat(&m_swapChainImpl);
}
private:
DawnSwapChainImplementation m_swapChainImpl{};
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void CreateSwapChainImpl() {
m_swapChainImpl = dawn::native::opengl::CreateNativeSwapChainImpl(
m_device, [](void* userdata) { SDL_GL_SwapWindow(static_cast<SDL_Window*>(userdata)); }, m_window);
}
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};
BackendBinding* CreateOpenGLBinding(SDL_Window* window, WGPUDevice device) { return new OpenGLBinding(window, device); }
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} // namespace aurora::gpu::utils