2015-08-04 21:35:41 +00:00
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#include <stdint.h>
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#include <BlenderConnection.hpp>
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#include "BlenderSupport.hpp"
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extern "C" uint8_t RETRO_MASTER_SHADER[];
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extern "C" size_t RETRO_MASTER_SHADER_SZ;
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namespace Retro
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{
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namespace Blender
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{
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bool BuildMasterShader(const HECL::ProjectPath& path)
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{
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if (path.getPathType() == HECL::ProjectPath::PT_FILE)
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return true;
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HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection();
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if (!conn.createBlend(path.getAbsolutePath()))
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return false;
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{
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2015-08-05 21:46:07 +00:00
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HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
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2015-08-04 21:35:41 +00:00
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os << RETRO_MASTER_SHADER;
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os << "make_master_shader_library()\n";
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}
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return conn.saveBlend();
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}
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}
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}
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