2015-10-05 01:57:23 +00:00
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#ifndef _DNACOMMON_DEAFBABE_HPP_
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#define _DNACOMMON_DEAFBABE_HPP_
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#include "DNACommon.hpp"
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#include "BlenderConnection.hpp"
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2016-02-13 09:02:47 +00:00
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namespace DataSpec
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2015-10-05 01:57:23 +00:00
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{
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template<class DEAFBABE>
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void DeafBabeSendToBlender(HECL::BlenderConnection::PyOutStream& os, const DEAFBABE& db)
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{
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os << "material_index = []\n"
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"col_bm = bmesh.new()\n";
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for (const atVec3f& vert : db.verts)
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os.format("col_bm.verts.new((%f,%f,%f))\n",
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vert.vec[0],
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vert.vec[1],
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vert.vec[2]);
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os << "col_bm.verts.ensure_lookup_table()\n";
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int triIdx = 0;
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for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections)
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{
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const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]];
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const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]];
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const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]];
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const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]];
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if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0])
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break;
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os << "tri_verts = []\n";
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os.format("tri_verts.append(col_bm.verts[%u])\n", edge0.findCommon(edge1));
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os.format("tri_verts.append(col_bm.verts[%u])\n", edge1.findCommon(edge2));
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os.format("tri_verts.append(col_bm.verts[%u])\n", edge2.findCommon(edge0));
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os.format("face = col_bm.faces.get(tri_verts)\n"
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"if face is None:\n"
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" face = col_bm.faces.new(tri_verts)\n"
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"else:\n"
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" face = face.copy()\n"
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" for i in range(3):\n"
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" face.verts[i].co = tri_verts[i].co\n"
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" col_bm.verts.ensure_lookup_table()\n"
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"face.material_index = select_material(0x%08X)\n"
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"face.smooth = False\n"
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"\n",
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atUint32(triMat.material));
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}
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db.insertNoClimb(os);
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os << "col_mesh = bpy.data.meshes.new('CMESH')\n"
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"col_bm.to_mesh(col_mesh)\n"
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"col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n"
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"\n"
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"for mat_name in material_index:\n"
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" mat = material_dict[mat_name]\n"
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" col_mesh.materials.append(mat)\n"
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"\n"
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"bpy.context.scene.objects.link(col_mesh_obj)\n"
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"col_mesh_obj.layers[1] = True\n"
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"col_mesh_obj.layers[0] = False\n"
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"col_mesh_obj.draw_type = 'SOLID'\n"
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"col_mesh_obj.game.physics_type = 'STATIC'\n"
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"\n";
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}
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}
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#endif // _DNACOMMON_DEAFBABE_HPP_
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