2016-08-27 21:16:44 +00:00
|
|
|
#include "CSequenceHelper.hpp"
|
|
|
|
#include "CAnimSysContext.hpp"
|
|
|
|
#include "CBoolPOINode.hpp"
|
|
|
|
#include "CInt32POINode.hpp"
|
|
|
|
#include "CParticlePOINode.hpp"
|
|
|
|
#include "CSoundPOINode.hpp"
|
2016-08-31 01:13:58 +00:00
|
|
|
#include "IMetaAnim.hpp"
|
2018-01-30 01:04:01 +00:00
|
|
|
#include "CTreeUtils.hpp"
|
2016-08-27 21:16:44 +00:00
|
|
|
|
|
|
|
namespace urde
|
|
|
|
{
|
|
|
|
|
|
|
|
CSequenceFundamentals::CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo,
|
|
|
|
const std::vector<CBoolPOINode>& boolNodes,
|
|
|
|
const std::vector<CInt32POINode>& int32Nodes,
|
|
|
|
const std::vector<CParticlePOINode>& particleNodes,
|
|
|
|
const std::vector<CSoundPOINode>& soundNodes)
|
|
|
|
: x0_ssInfo(ssInfo), x18_boolNodes(boolNodes), x28_int32Nodes(int32Nodes), x38_particleNodes(particleNodes),
|
|
|
|
x48_soundNodes(soundNodes)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
CSequenceHelper::CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a,
|
|
|
|
const std::shared_ptr<CAnimTreeNode>& b,
|
|
|
|
const CAnimSysContext& animCtx)
|
2018-01-30 01:04:01 +00:00
|
|
|
: x0_animCtx(animCtx)
|
2016-08-27 21:16:44 +00:00
|
|
|
{
|
|
|
|
x10_treeNodes.reserve(2);
|
|
|
|
x10_treeNodes.push_back(a);
|
|
|
|
x10_treeNodes.push_back(b);
|
|
|
|
}
|
|
|
|
|
|
|
|
CSequenceHelper::CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>& nodes,
|
|
|
|
const CAnimSysContext& animCtx)
|
2018-01-30 01:04:01 +00:00
|
|
|
: x0_animCtx(animCtx)
|
2016-08-27 21:16:44 +00:00
|
|
|
{
|
2016-08-31 01:13:58 +00:00
|
|
|
x10_treeNodes.reserve(nodes.size());
|
|
|
|
for (const std::shared_ptr<IMetaAnim>& meta : nodes)
|
|
|
|
x10_treeNodes.push_back(meta->GetAnimationTree(animCtx, CMetaAnimTreeBuildOrders::NoSpecialOrders()));
|
2016-08-27 21:16:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
CSequenceFundamentals CSequenceHelper::ComputeSequenceFundamentals()
|
|
|
|
{
|
2018-01-30 01:04:01 +00:00
|
|
|
CCharAnimTime duration;
|
|
|
|
zeus::CVector3f offset;
|
|
|
|
std::vector<CBoolPOINode> boolNodes;
|
|
|
|
std::vector<CInt32POINode> int32Nodes;
|
|
|
|
std::vector<CParticlePOINode> particleNodes;
|
|
|
|
std::vector<CSoundPOINode> soundNodes;
|
|
|
|
if (x10_treeNodes.size() > 0)
|
|
|
|
{
|
|
|
|
std::shared_ptr<CAnimTreeNode> node = CAnimTreeNode::Cast(x10_treeNodes[0]->Clone());
|
|
|
|
for (int i=0 ; i<x10_treeNodes.size() ; ++i)
|
|
|
|
{
|
|
|
|
CBoolPOINode boolNodeArr[64];
|
|
|
|
u32 numBools = node->GetBoolPOIList(CCharAnimTime::Infinity(), boolNodeArr, 64, 0, 0);
|
|
|
|
boolNodes.reserve(boolNodes.size() + numBools);
|
|
|
|
for (int j=0 ; j<numBools ; ++j)
|
|
|
|
{
|
|
|
|
CBoolPOINode& n = boolNodeArr[j];
|
|
|
|
n.SetTime(n.GetTime() + duration);
|
|
|
|
boolNodes.push_back(n);
|
|
|
|
}
|
|
|
|
|
|
|
|
CInt32POINode int32NodeArr[64];
|
|
|
|
u32 numInt32s = node->GetInt32POIList(CCharAnimTime::Infinity(), int32NodeArr, 64, 0, 0);
|
|
|
|
int32Nodes.reserve(int32Nodes.size() + numInt32s);
|
|
|
|
for (int j=0 ; j<numInt32s ; ++j)
|
|
|
|
{
|
|
|
|
CInt32POINode& n = int32NodeArr[j];
|
|
|
|
n.SetTime(n.GetTime() + duration);
|
|
|
|
int32Nodes.push_back(n);
|
|
|
|
}
|
|
|
|
|
|
|
|
CParticlePOINode particleNodeArr[64];
|
|
|
|
u32 numParticles = node->GetParticlePOIList(CCharAnimTime::Infinity(), particleNodeArr, 64, 0, 0);
|
|
|
|
particleNodes.reserve(particleNodes.size() + numParticles);
|
|
|
|
for (int j=0 ; j<numParticles ; ++j)
|
|
|
|
{
|
|
|
|
CParticlePOINode& n = particleNodeArr[j];
|
|
|
|
n.SetTime(n.GetTime() + duration);
|
|
|
|
particleNodes.push_back(n);
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundPOINode soundNodeArr[64];
|
|
|
|
u32 numSounds = node->GetSoundPOIList(CCharAnimTime::Infinity(), soundNodeArr, 64, 0, 0);
|
|
|
|
soundNodes.reserve(soundNodes.size() + numSounds);
|
|
|
|
for (int j=0 ; j<numSounds ; ++j)
|
|
|
|
{
|
|
|
|
CSoundPOINode& n = soundNodeArr[j];
|
|
|
|
n.SetTime(n.GetTime() + duration);
|
|
|
|
soundNodes.push_back(n);
|
|
|
|
}
|
|
|
|
|
|
|
|
duration += node->VGetTimeRemaining();
|
|
|
|
|
|
|
|
CCharAnimTime remTime = node->VGetTimeRemaining();
|
|
|
|
while (!remTime.EqualsZero() && !remTime.EpsilonZero())
|
|
|
|
{
|
|
|
|
SAdvancementResults res = node->VAdvanceView(remTime);
|
|
|
|
auto simp = node->Simplified();
|
|
|
|
if (simp)
|
|
|
|
node = CAnimTreeNode::Cast(std::move(*simp));
|
|
|
|
CCharAnimTime prevRemTime = remTime;
|
|
|
|
remTime = res.x0_remTime;
|
|
|
|
/* This was originally accumulating uninitialized register values (stack variable misuse?) */
|
|
|
|
offset += res.x8_deltas.x0_posDelta;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i < x10_treeNodes.size()-1)
|
|
|
|
{
|
|
|
|
node = CTreeUtils::GetTransitionTree(node,
|
|
|
|
CAnimTreeNode::Cast(x10_treeNodes[i+1]->Clone()), x0_animCtx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return {{false, duration, offset}, boolNodes, int32Nodes, particleNodes, soundNodes};
|
2016-08-27 21:16:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|