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#ifndef SPECTER_ROOTVIEW_HPP
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#define SPECTER_ROOTVIEW_HPP
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#include "View.hpp"
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#include "TextView.hpp"
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#include "FontCache.hpp"
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#include <boo/boo.hpp>
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namespace Specter
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{
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class ViewSystem;
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class RootView : public View, public boo::IWindowCallback
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{
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boo::IWindow* m_window = nullptr;
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boo::ITextureR* m_renderTex = nullptr;
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TextView m_textView;
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boo::SWindowRect m_rootRect;
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bool m_resizeRTDirty = false;
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bool m_destroyed = false;
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public:
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void destroyed();
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bool isDestroyed() const {return m_destroyed;}
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void resized(const boo::SWindowRect& rect);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods);
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void mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods);
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void mouseMove(const boo::SWindowCoord& coord);
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void mouseEnter(const boo::SWindowCoord& coord);
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void mouseLeave(const boo::SWindowCoord& coord);
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void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
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void touchDown(const boo::STouchCoord& coord, uintptr_t tid);
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void touchUp(const boo::STouchCoord& coord, uintptr_t tid);
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void touchMove(const boo::STouchCoord& coord, uintptr_t tid);
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void charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat);
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void charKeyUp(unsigned long charCode, boo::EModifierKey mods);
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void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat);
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void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods);
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void modKeyDown(boo::EModifierKey mod, bool isRepeat);
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void modKeyUp(boo::EModifierKey mod);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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RootView(ViewSystem& system, boo::IWindow* window);
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};
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}
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#endif // SPECTER_ROOTVIEW_HPP
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