2017-05-13 04:57:24 +00:00
|
|
|
#include "CArtifactDoll.hpp"
|
|
|
|
#include "GameGlobalObjects.hpp"
|
|
|
|
#include "CSimplePool.hpp"
|
|
|
|
#include "CStateManager.hpp"
|
|
|
|
#include "Graphics/CBooRenderer.hpp"
|
|
|
|
|
|
|
|
namespace urde
|
|
|
|
{
|
|
|
|
namespace MP1
|
|
|
|
{
|
|
|
|
|
|
|
|
static const char* ArtifactPieceModels[] =
|
|
|
|
{
|
|
|
|
"CMDL_Piece1", // Truth
|
|
|
|
"CMDL_Piece2", // Strength
|
|
|
|
"CMDL_Piece3", // Elder
|
|
|
|
"CMDL_Piece4", // Wild
|
|
|
|
"CMDL_Piece5", // Lifegiver
|
|
|
|
"CMDL_Piece6", // Warrior
|
|
|
|
"CMDL_Piece7", // Chozo
|
|
|
|
"CMDL_Piece8", // Nature
|
|
|
|
"CMDL_Piece9", // Sun
|
|
|
|
"CMDL_Piece10", // World
|
|
|
|
"CMDL_Piece11", // Spirit
|
|
|
|
"CMDL_Piece12" // Newborn
|
|
|
|
};
|
|
|
|
|
2017-08-13 05:26:14 +00:00
|
|
|
static const CAssetId ArtifactHeadScans[] =
|
2017-05-13 04:57:24 +00:00
|
|
|
{
|
|
|
|
0x32C9DDCE, // Truth
|
|
|
|
0xB45DAF60, // Strength
|
|
|
|
0x7F017CC5, // Elder
|
|
|
|
0x62044C7D, // Wild
|
|
|
|
0xA9589FD8, // Lifegiver
|
|
|
|
0x2FCCED76, // Warrior
|
|
|
|
0xE4903ED3, // Chozo
|
|
|
|
0x15C68C06, // Nature
|
|
|
|
0xDE9A5FA3, // Sun
|
|
|
|
0xFBBE9D9A, // World
|
|
|
|
0x30E24E3F, // Spirit
|
|
|
|
0xB6763C91 // Newborn
|
|
|
|
};
|
|
|
|
|
|
|
|
static const zeus::CColor ArtifactPreColor = {0.4f, 0.68f, 0.88f, 0.8f};
|
|
|
|
static const zeus::CColor ArtifactPostColor = {1.f, 0.63f, 0.02f, 1.f};
|
|
|
|
|
|
|
|
CArtifactDoll::CArtifactDoll()
|
|
|
|
{
|
|
|
|
x10_lights.resize(2, CLight::BuildDirectional(zeus::CVector3f::skForward, zeus::CColor::skWhite));
|
|
|
|
x20_actorLights = std::make_unique<CActorLights>(8, zeus::CVector3f::skZero, 4, 4,
|
|
|
|
false, false, false, 0.1f);
|
|
|
|
x28_24_loaded = false;
|
|
|
|
x0_models.reserve(12);
|
|
|
|
for (int i=0 ; i<12 ; ++i)
|
|
|
|
x0_models.push_back(g_SimplePool->GetObj(ArtifactPieceModels[i]));
|
|
|
|
}
|
|
|
|
|
2017-08-13 05:26:14 +00:00
|
|
|
int CArtifactDoll::GetArtifactHeadScanIndex(CAssetId scanId)
|
2017-05-13 04:57:24 +00:00
|
|
|
{
|
2017-08-13 05:26:14 +00:00
|
|
|
CAssetId orig = g_ResFactory->TranslateNewToOriginal(scanId);
|
2017-05-13 04:57:24 +00:00
|
|
|
for (int i=0 ; i<12 ; ++i)
|
|
|
|
if (ArtifactHeadScans[i] == orig)
|
|
|
|
return i;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2017-08-13 05:26:14 +00:00
|
|
|
CAssetId CArtifactDoll::GetArtifactHeadScanFromItemType(CPlayerState::EItemType item)
|
2017-05-13 04:57:24 +00:00
|
|
|
{
|
|
|
|
if (item < CPlayerState::EItemType::ArtifactOfTruth || item > CPlayerState::EItemType::ArtifactOfNewborn)
|
|
|
|
return -1;
|
|
|
|
return g_ResFactory->TranslateOriginalToNew(ArtifactHeadScans[int(item) - 29]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CArtifactDoll::UpdateArtifactHeadScan(const CStateManager& mgr, float delta)
|
|
|
|
{
|
|
|
|
CPlayerState& playerState = *mgr.GetPlayerState();
|
|
|
|
for (int i=0 ; i<12 ; ++i)
|
|
|
|
{
|
|
|
|
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType(i + 29)))
|
|
|
|
{
|
2017-08-13 05:26:14 +00:00
|
|
|
CAssetId newId = g_ResFactory->TranslateOriginalToNew(ArtifactHeadScans[i]);
|
2017-05-13 04:57:24 +00:00
|
|
|
playerState.SetScanTime(newId, std::min(playerState.GetScanTime(newId) + delta, 1.f));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CArtifactDoll::CompleteArtifactHeadScan(const CStateManager& mgr)
|
|
|
|
{
|
|
|
|
UpdateArtifactHeadScan(mgr, 1.f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CArtifactDoll::Draw(float alpha, const CStateManager& mgr,
|
|
|
|
bool inArtifactCategory, int selectedArtifact)
|
|
|
|
{
|
|
|
|
if (!IsLoaded())
|
|
|
|
return;
|
|
|
|
|
2017-05-14 19:58:44 +00:00
|
|
|
alpha *= x24_fader;
|
2017-05-13 04:57:24 +00:00
|
|
|
g_Renderer->SetPerspective(55.f, g_Viewport.x8_width, g_Viewport.xc_height, 0.2f, 4096.f);
|
|
|
|
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -10.f, 0.f));
|
|
|
|
|
|
|
|
float angle = CGraphics::GetSecondsMod900() * 2.f * M_PIF * 0.25f;
|
|
|
|
CGraphics::SetModelMatrix(
|
|
|
|
zeus::CTransform::RotateX(zeus::degToRad(std::sin(angle) * 8.f)) *
|
|
|
|
zeus::CTransform::RotateZ(zeus::degToRad(std::cos(angle) * 8.f)) *
|
|
|
|
zeus::CTransform::RotateX(M_PIF / 2.f) *
|
|
|
|
zeus::CTransform::Scale(0.2f));
|
|
|
|
|
|
|
|
CPlayerState& playerState = *mgr.GetPlayerState();
|
|
|
|
for (int i=0 ; i<x0_models.size() ; ++i)
|
|
|
|
{
|
|
|
|
TLockedToken<CModel>& model = x0_models[i];
|
|
|
|
zeus::CColor color = ArtifactPreColor;
|
|
|
|
if (playerState.HasPowerUp(CPlayerState::EItemType(i + 29)))
|
|
|
|
{
|
|
|
|
if (ArtifactHeadScans[i] != -1)
|
|
|
|
{
|
2017-08-13 05:26:14 +00:00
|
|
|
CAssetId newId = g_ResFactory->TranslateOriginalToNew(ArtifactHeadScans[i]);
|
2017-05-13 04:57:24 +00:00
|
|
|
float interp = (playerState.GetScanTime(newId) - 0.5f) * 2.f;
|
|
|
|
if (interp < 0.5f)
|
|
|
|
color = zeus::CColor::lerp(ArtifactPreColor, zeus::CColor::skWhite, 2.f * interp);
|
|
|
|
else
|
|
|
|
color = zeus::CColor::lerp(zeus::CColor::skWhite, ArtifactPostColor, 2.f * (interp - 0.5f));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
color = ArtifactPostColor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (inArtifactCategory && i == selectedArtifact)
|
|
|
|
{
|
|
|
|
float interp = (std::sin(CGraphics::GetSecondsMod900() * 2.f * M_PIF) + 1.f) * 0.5f;
|
|
|
|
color = zeus::CColor::lerp(zeus::CColor::skWhite, color, interp);
|
|
|
|
color.a *= zeus::clamp(0.f, 1.25f - interp, 1.f);
|
|
|
|
}
|
|
|
|
|
|
|
|
CModelFlags flags(7, 0, 3, zeus::CColor(1.f, 0.f));
|
|
|
|
flags.m_extendedShader = EExtendedShader::SolidColorFrontfaceCullLEqualAlphaOnly;
|
|
|
|
x20_actorLights->ActivateLights(model->GetInstance());
|
|
|
|
model->Draw(flags);
|
|
|
|
|
2017-05-14 19:58:44 +00:00
|
|
|
flags.x4_color = color;
|
|
|
|
flags.x4_color.a *= alpha;
|
2017-05-13 04:57:24 +00:00
|
|
|
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
|
|
|
|
model->Draw(flags);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CArtifactDoll::UpdateActorLights()
|
|
|
|
{
|
|
|
|
x10_lights[0] = CLight::BuildDirectional(
|
|
|
|
(zeus::CVector3f::skForward + 0.25f * zeus::CVector3f::skRight + 0.1f * zeus::CVector3f::skDown).normalized(),
|
|
|
|
zeus::CColor::skWhite);
|
|
|
|
x10_lights[1] = CLight::BuildDirectional(-zeus::CVector3f::skForward, zeus::CColor::skBlack);
|
|
|
|
x20_actorLights->BuildFakeLightList(x10_lights, zeus::CColor(0.25f, 1.f));
|
|
|
|
}
|
|
|
|
|
|
|
|
void CArtifactDoll::Update(float dt, const CStateManager& mgr)
|
|
|
|
{
|
|
|
|
if (!CheckLoadComplete())
|
|
|
|
return;
|
|
|
|
|
|
|
|
x24_fader = std::min(x24_fader + 2.f * dt, 1.f);
|
|
|
|
if (std::fabs(x24_fader - 1.f) < 0.00001f)
|
|
|
|
UpdateArtifactHeadScan(mgr, 0.5f * dt * 0.5f);
|
|
|
|
UpdateActorLights();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CArtifactDoll::Touch()
|
|
|
|
{
|
|
|
|
if (!CheckLoadComplete())
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (TLockedToken<CModel>& model : x0_models)
|
|
|
|
model->Touch(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CArtifactDoll::CheckLoadComplete()
|
|
|
|
{
|
|
|
|
if (IsLoaded())
|
|
|
|
return true;
|
|
|
|
|
|
|
|
for (TLockedToken<CModel>& model : x0_models)
|
|
|
|
if (!model.IsLoaded())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
x28_24_loaded = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|