metaforce/Runtime/Weapon/CGSComboFire.cpp

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#include "CGSComboFire.hpp"
#include "Character/CAnimData.hpp"
namespace urde
{
bool CGSComboFire::Update(CAnimData& aData, float dt, CStateManager& mgr)
{
if (x8_ == -1)
{
}
else
{
x0_timeRemaining -= dt;
if (x0_timeRemaining > 0.f)
return false;
//aData.x220_25_loop = (x4_ - 1) != 0;
//aData.x220_24_animating = true;
}
return false;
}
void CGSComboFire::SetAnim(CAnimData&, s32, s32, CStateManager&, float)
{
}
}