metaforce/Runtime/MP1/CPreFrontEnd.cpp

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#include "CPreFrontEnd.hpp"
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#include "CResLoader.hpp"
#include "GameGlobalObjects.hpp"
#include "MP1.hpp"
namespace urde
{
namespace MP1
{
CPreFrontEnd::CPreFrontEnd()
: CIOWin("Pre front-end window")
{
}
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CIOWin::EMessageReturn CPreFrontEnd::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue&)
{
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if (msg.GetType() != EArchMsgType::TimerTick)
return EMessageReturn::Normal;
CMain* m = static_cast<CMain*>(g_Main);
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if (CResLoader* loader = g_ResFactory->GetResLoader())
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if (!loader->AreAllPaksLoaded())
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return EMessageReturn::Exit;
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if (!x14_resourceTweaksRegistered)
{
m->RegisterResourceTweaks();
x14_resourceTweaksRegistered = true;
}
m->MemoryCardInitializePump();
if (!g_MemoryCardSys)
return EMessageReturn::Exit;
if (!m->LoadAudio())
return EMessageReturn::Exit;
return EMessageReturn::RemoveIOWinAndExit;
}
}
}