2017-03-30 22:36:18 +00:00
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#include "CRippleManager.hpp"
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namespace urde
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{
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CRippleManager::CRippleManager(int maxRipples, float f1)
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: x14_(f1)
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{
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Init(maxRipples);
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}
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void CRippleManager::Init(int maxRipples)
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{
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x4_ripples.resize(maxRipples, CRipple(kInvalidUniqueId, zeus::CVector3f::skZero, 0.f));
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for (CRipple& r : x4_ripples)
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r.SetTime(9999.f);
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}
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void CRippleManager::SetTime(float)
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{
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}
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void CRippleManager::Update(float dt)
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{
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}
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float CRippleManager::GetLastRippleDeltaTime(TUniqueId rippler) const
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{
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float res = 9999.f;
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for (const CRipple& r : x4_ripples)
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if (r.GetUniqueId() == rippler)
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if (r.GetTime() < res)
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res = r.GetTime();
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return res;
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}
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void CRippleManager::AddRipple(const CRipple& ripple)
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{
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}
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void CRippleManager::SetMaxTimeFalloff(float time)
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{
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}
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float CRippleManager::GetMaxTimeFalloff() const
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{
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return 0.f;
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}
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}
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