metaforce/Runtime/CMainFlow.hpp

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#ifndef __RETRO_CMAINFLOW_HPP__
#define __RETRO_CMAINFLOW_HPP__
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#include "CIOWin.hpp"
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namespace Retro
{
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class CArchitectureMessage;
class CArchitectureQueue;
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enum EClientFlowStates
{
StateGameLoad = 13,
};
class CMainFlow : public CIOWin
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{
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public:
CMainFlow() : CIOWin("CMainFlow") {}
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void AdvanceGameState(CArchitectureQueue& queue);
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
bool OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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bool GetIsContinueDraw() const {return false;}
void Draw() const {}
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};
}
#endif // __RETRO_CMAINFLOW_HPP__