metaforce/Runtime/GuiSys/CGuiTableGroup.hpp

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#pragma once
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#include "CGuiCompoundWidget.hpp"
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namespace urde
{
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class CGuiTableGroup : public CGuiCompoundWidget
{
public:
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class CRepeatState
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{
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float x0_timer = 0.f;
public:
bool Update(float dt, bool state);
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};
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enum class TableSelectReturn
{
Changed,
Unchanged,
WrappedAround
};
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private:
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CRepeatState xb8_decRepeat;
CRepeatState xbc_incRepeat;
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int xc0_elementCount;
int xc4_userSelection;
int xc8_prevUserSelection;
int xcc_defaultUserSelection;
bool xd0_selectWraparound;
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bool xd1_vertical = true;
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std::function<void(CGuiTableGroup*)> xd4_doMenuAdvance;
std::function<void(CGuiTableGroup*)> xec_doMenuCancel;
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std::function<void(CGuiTableGroup*, int)> x104_doMenuSelChange;
bool IsWorkerSelectable(int) const;
void SelectWorker(int);
void DeactivateWorker(CGuiWidget* widget);
void ActivateWorker(CGuiWidget* widget);
TableSelectReturn DecrementSelectedRow();
TableSelectReturn IncrementSelectedRow();
void DoSelectPrevRow();
void DoSelectNextRow();
void DoCancel();
void DoAdvance();
bool PreDecrement();
void DoDecrement();
bool PreIncrement();
void DoIncrement();
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public:
CGuiTableGroup(const CGuiWidgetParms& parms, int, int, bool);
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FourCC GetWidgetTypeID() const { return FOURCC('TBGP'); }
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void SetMenuAdvanceCallback(std::function<void(CGuiTableGroup*)>&& cb)
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{
xd4_doMenuAdvance = std::move(cb);
}
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void SetMenuCancelCallback(std::function<void(CGuiTableGroup*)>&& cb)
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{
xec_doMenuCancel = std::move(cb);
}
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void SetMenuSelectionChangeCallback(std::function<void(CGuiTableGroup*, int)>&& cb)
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{
x104_doMenuSelChange = std::move(cb);
}
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void SetColors(const zeus::CColor& selected, const zeus::CColor& unselected)
{
int id = -1;
while (CGuiWidget* worker = GetWorkerWidget(++id))
{
if (id == xc4_userSelection)
worker->SetColor(selected);
else
worker->SetColor(unselected);
}
}
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void SetVertical(bool v) { xd1_vertical = v; }
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void SetUserSelection(int sel)
{
xc8_prevUserSelection = xc4_userSelection;
xc4_userSelection = sel;
}
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int GetElementCount() const { return xc0_elementCount; }
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int GetUserSelection() const { return xc4_userSelection; }
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void ProcessUserInput(const CFinalInput& input);
bool AddWorkerWidget(CGuiWidget* worker) { return true; }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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};
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}