metaforce/Runtime/Particle/IElement.hpp

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#pragma once
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#include <memory>
#include "GCNTypes.hpp"
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#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
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#include "IOStreams.hpp"
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namespace urde
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{
class IElement
{
public:
virtual ~IElement() = default;
};
class CRealElement : public IElement
{
public:
virtual bool GetValue(int frame, float& valOut) const=0;
virtual bool IsConstant() const {return false;}
};
class CIntElement : public IElement
{
public:
virtual bool GetValue(int frame, int& valOut) const=0;
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virtual int GetMaxValue() const=0;
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};
class CVectorElement : public IElement
{
public:
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virtual bool GetValue(int frame, zeus::CVector3f& valOut) const=0;
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virtual bool IsFastConstant() const {return false;}
};
class CModVectorElement : public IElement
{
public:
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virtual bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const=0;
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};
class CColorElement : public IElement
{
public:
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virtual bool GetValue(int frame, zeus::CColor& colorOut) const=0;
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};
class CEmitterElement : public IElement
{
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public:
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virtual bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const=0;
};
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}