metaforce/Runtime/World/CScriptGrapplePoint.hpp

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#pragma once
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#include "CActor.hpp"
#include "CGrappleParameters.hpp"
namespace urde
{
class CScriptGrapplePoint : public CActor
{
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zeus::CAABox xe8_touchBounds;
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CGrappleParameters x100_parameters;
public:
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CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& transform, bool active, const CGrappleParameters& params);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }
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};
}