2016-04-16 21:49:47 +00:00
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#ifndef __URDE_CFIRSTPERSONCAMERA_HPP__
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#define __URDE_CFIRSTPERSONCAMERA_HPP__
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#include "CGameCamera.hpp"
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namespace urde
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{
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class CFirstPersonCamera : public CGameCamera
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{
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public:
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CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float, float, float, float, float);
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2016-08-15 01:19:04 +00:00
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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2016-04-16 21:49:47 +00:00
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};
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}
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#endif // __URDE_CFIRSTPERSONCAMERA_HPP__
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