metaforce/Runtime/MP1/CMFGame.hpp

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#ifndef __URDE_CMFGAME_HPP__
#define __URDE_CMFGAME_HPP__
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#include "CMFGameBase.hpp"
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namespace urde
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{
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class CStateManager;
class CInGameGuiManager;
class CToken;
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namespace MP1
{
class CMFGame : public CMFGameBase
{
public:
CMFGame() : CMFGameBase("CMFGame") {}
CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
void Draw() const;
};
class CMFGameLoader : public CMFGameLoaderBase
{
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std::shared_ptr<CStateManager> x14_stateMgr;
std::shared_ptr<CInGameGuiManager> x18_guiMgr;
std::vector<CToken> x1c_;
union
{
struct
{
bool x2c_24_ : 1;
bool x2c_25_ : 1;
};
u8 _dummy = 0;
};
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public:
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CMFGameLoader();
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
void Draw() const;
};
}
}
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#endif // __URDE_CMFGAME_HPP__