metaforce/Runtime/MP1/CPauseScreen.cpp

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#include "CPauseScreen.hpp"
namespace urde
{
namespace MP1
{
CPauseScreen::CPauseScreen()
{
}
bool CPauseScreen::CheckLoadComplete()
{
return false;
}
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void CPauseScreen::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
{
}
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}
}