2015-09-10 20:30:35 +00:00
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#ifndef _DNAMP1_PLAYERACTOR_HPP_
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#define _DNAMP1_PLAYERACTOR_HPP_
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct PlayerActor : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<atVec3f> unknown1;
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Value<atVec3f> scanOffset;
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Value<float> unknown2;
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Value<float> unknown3;
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HealthInfo healthInfo;
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DamageVulnerability damageVulnerability;
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UniqueID32 model;
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AnimationParameters animationParameters;
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ActorParameters actorParameters;
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Value<bool> unknown4;
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Value<bool> unknown5;
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Value<bool> unknown6;
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Value<bool> unknown7;
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struct PlayerParameters : BigYAML
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{
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DECL_YAML
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Value<atUint32> propertyCount;
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2015-10-12 09:30:18 +00:00
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Vector<bool, DNA_COUNT(propertyCount)> bools;
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2015-09-10 20:30:35 +00:00
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} playerParameters;
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Value<atUint32> unknown8;
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};
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}
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}
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#endif
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