mirror of https://github.com/AxioDL/metaforce.git
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
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#ifndef _DNAMP1_WATER_HPP_
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#define _DNAMP1_WATER_HPP_
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct Water : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> volume;
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DamageInfo damageInfo;
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Value<atVec3f> unknown1;
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Value<atUint32> unknown2;
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Value<bool> unknown3;
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Value<bool> unknown4;
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UniqueID32 texture1;
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UniqueID32 texture2;
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UniqueID32 texture3;
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UniqueID32 texture4;
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UniqueID32 texture5;
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UniqueID32 texture6;
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Value<atVec3f> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<bool> unknown9;
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Value<atUint32> unknown10;
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Value<bool> unknown11;
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Value<float> unknown12;
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struct FluidUVMotion : BigYAML
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{
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DECL_YAML
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Value<atUint32> unknown1;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<atUint32> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<atUint32> unknown11;
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Value<float> unknown12;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<float> unknown17;
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} fluidUVMotion;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<float> unknown17;
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Value<float> unknown18;
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Value<float> unknown19;
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Value<float> unknown20;
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Value<atVec4f> unknown21;
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Value<atVec4f> unknown22;
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UniqueID32 particle1;
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UniqueID32 particle2;
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UniqueID32 particle3;
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UniqueID32 particle4;
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UniqueID32 particle5;
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Value<atUint32> soundID1; // needs verification
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Value<atUint32> soundID2; // needs verification
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Value<atUint32> soundID3; // needs verification
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Value<atUint32> soundID4; // needs verification
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Value<atUint32> soundID5; // needs verification
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Value<float> unknown23;
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Value<atUint32> unknown24;
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Value<float> unknown25;
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Value<float> unknown26;
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Value<float> unknown27;
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Value<float> unknown28;
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Value<float> unknown29;
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Value<float> unknown30;
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Value<float> unknown31;
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Value<float> unknown32;
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Value<atVec4f> unknown33; // CColor
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UniqueID32 texture34;
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Value<float> unknown35;
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Value<float> unknown36;
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Value<float> unknown37;
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Value<atUint32> unknown38;
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Value<atUint32> unknown39;
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Value<bool> unknown40;
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};
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}
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}
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#endif
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