metaforce/Runtime/MP1/World/CGrenadeLauncher.hpp

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#pragma once
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/Collision/CCollidableSphere.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CDamageVulnerability.hpp"
#include "Runtime/World/CEntityInfo.hpp"
#include "Runtime/World/CHealthInfo.hpp"
#include "Runtime/World/CPhysicsActor.hpp"
#include "Runtime/World/CPhysicsActor.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include <array>
#include <string_view>
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CQuaternion.hpp>
namespace urde {
namespace MP1 {
struct SGrenadeTrajectoryInfo {
float x0_;
float x4_;
float x8_angleMin;
float xc_angleMax;
SGrenadeTrajectoryInfo(CInputStream& in)
: x0_(in.readFloatBig())
, x4_(in.readFloatBig())
, x8_angleMin(zeus::degToRad(in.readFloatBig()))
, xc_angleMax(zeus::degToRad(in.readFloatBig())) {}
};
struct SGrenadeUnknownStruct {
float x0_mass;
float x4_;
SGrenadeUnknownStruct(CInputStream& in) : x0_mass(in.readFloatBig()), x4_(in.readFloatBig()) {}
};
struct SBouncyGrenadeData {
SGrenadeUnknownStruct x0_;
CDamageInfo x8_damageInfo;
CAssetId x24_;
CAssetId x28_;
CAssetId x2c_;
CAssetId x30_;
CAssetId x34_;
u16 x38_;
u16 x3a_;
SBouncyGrenadeData(const SGrenadeUnknownStruct& unkStruct, const CDamageInfo& damageInfo, CAssetId w1, CAssetId w2,
CAssetId w3, CAssetId w4, CAssetId w5, u16 s1, u16 s2)
: x0_(unkStruct), x8_damageInfo(damageInfo), x24_(w1), x28_(w2), x2c_(w3), x30_(w4), x34_(w5), x38_(s1), x3a_(s2){};
};
class CGrenadeLauncherData {
public:
SBouncyGrenadeData x0_;
CAssetId x3c_;
CAssetId x40_;
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u16 x44_launcherExplodeSfx;
SGrenadeTrajectoryInfo x48_trajectoryInfo;
CGrenadeLauncherData(const SBouncyGrenadeData& data, CAssetId w1, CAssetId w2, u16 sfx,
const SGrenadeTrajectoryInfo& trajectoryInfo)
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: x0_(data), x3c_(w1), x40_(w2), x44_launcherExplodeSfx(sfx), x48_trajectoryInfo(trajectoryInfo){};
};
class CGrenadeLauncher : public CPhysicsActor {
public:
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int x258_started = 0;
CHealthInfo x25c_healthInfo;
CDamageVulnerability x264_vulnerability;
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TUniqueId x2cc_parentId;
CGrenadeLauncherData x2d0_data;
CCollidableSphere x328_cSphere;
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float x348_shotTimer = -1.f;
zeus::CColor x34c_color1{1.f};
CActorParameters x350_actParms;
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std::optional<TLockedToken<CGenDescription>> x3b8_particleGenDesc;
std::array<s32, 4> x3c8_animIds;
float x3d8_ = 0.f;
float x3dc_ = 0.f;
float x3e0_ = 0.f;
float x3e4_ = 0.f;
float x3e8_thermalMag;
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float x3ec_damageTimer = 0.f;
zeus::CColor x3f0_color2{0.5f, 0.f, 0.f};
zeus::CColor x3f4_color3{0.f};
float x3f8_;
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bool x3fc_launchGrenade = false;
bool x3fd_visible = true;
bool x3fe_ = true;
CGrenadeLauncher(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& bounds, const CHealthInfo& healthInfo,
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const CDamageVulnerability& vulnerability, const CActorParameters& actParams, TUniqueId parentId,
const CGrenadeLauncherData& data, float f1);
void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x328_cSphere; }
const CDamageVulnerability* GetDamageVulnerability() const override { return &x264_vulnerability; }
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std::optional<zeus::CAABox> GetTouchBounds() const override;
CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x25c_healthInfo; }
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;
static zeus::CVector3f GrenadeTarget(const CStateManager& mgr);
static void CalculateGrenadeTrajectory(const zeus::CVector3f& target, const zeus::CVector3f& origin,
const SGrenadeTrajectoryInfo& info, float& angleOut, float& velocityOut);
protected:
void UpdateCollision();
void UpdateColor(float arg);
void sub_8022f69c(float arg);
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void CreateExplosion(CStateManager& mgr);
void sub_8022f9e0(CStateManager& mgr, float dt);
void sub_80230438();
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void LaunchGrenade(CStateManager& mgr);
};
} // namespace MP1
} // namespace urde