metaforce/Runtime/CGameState.hpp

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#ifndef __URDE_CGAMESTATE_HPP__
#define __URDE_CGAMESTATE_HPP__
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#include <memory>
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#include "CBasics.hpp"
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#include "CPlayerState.hpp"
#include "CGameOptions.hpp"
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#include "World/CWorldTransManager.hpp"
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namespace urde
{
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class CGameState
{
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int m_stateFlag = -1;
CPlayerState m_playerState;
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CWorldTransManager x9c_transManager;
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float m_gameTime = 0.0;
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CGameOptions m_gameOpts;
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double xa0_playTime;
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public:
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CGameState() {}
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CGameState(CBitStreamReader& stream);
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void SetCurrentWorldId(unsigned int id, const std::string& name);
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CWorldTransManager& WorldTransitionManager() {return x9c_transManager;}
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void SetTotalPlayTime(float time);
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};
}
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#endif // __URDE_CGAMESTATE_HPP__