2016-03-12 04:58:56 +00:00
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#include "CGuiCamera.hpp"
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#include "CGuiFrame.hpp"
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2016-03-14 00:58:19 +00:00
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#include "CGuiAnimController.hpp"
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2016-03-16 03:37:51 +00:00
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#include "Graphics/CGraphics.hpp"
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2016-03-12 04:58:56 +00:00
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namespace urde
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{
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CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
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float left, float right,
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float top, float bottom,
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float znear, float zfar)
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2016-03-16 03:37:51 +00:00
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: CGuiWidget(parms),
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xfc_left(left), x100_right(right),
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x104_top(top), x108_bottom(bottom),
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x10c_znear(znear), x110_zfar(zfar)
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{}
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2016-03-12 04:58:56 +00:00
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CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
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float fov, float aspect,
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float znear, float zfar)
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2016-03-16 03:37:51 +00:00
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: CGuiWidget(parms),
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xfc_fov(fov), x100_aspect(aspect),
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x104_znear(znear), x108_zfar(zfar)
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{}
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zeus::CVector3f CGuiCamera::ConvertToScreenSpace(const zeus::CVector3f& vec) const
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{
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zeus::CVector3f local = RotateTranslateW2O(vec);
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if (local.isZero())
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return {-1.f, -1.f, 1.f};
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zeus::CMatrix4f mat = CGraphics::CalculatePerspectiveMatrix(xfc_fov, x100_aspect,
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2016-04-03 05:25:34 +00:00
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x104_znear, x108_zfar,
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false);
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2016-03-16 03:37:51 +00:00
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return mat.multiplyOneOverW(local);
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}
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void CGuiCamera::Draw(const CGuiWidgetDrawParms& parms) const
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2016-03-12 04:58:56 +00:00
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{
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2016-03-16 03:37:51 +00:00
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if (xf8_proj == Projection::Perspective)
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CGraphics::SetPerspective(xfc_fov, x100_aspect, x104_znear, x108_zfar);
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else
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CGraphics::SetOrtho(xfc_left, x100_right, x104_top, x108_bottom, x10c_znear, x110_zfar);
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CGraphics::SetViewPointMatrix(x34_worldXF);
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CGuiWidget::Draw(parms);
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2016-03-12 04:58:56 +00:00
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}
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CGuiCamera* CGuiCamera::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
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Projection proj = Projection(in.readUint32Big());
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CGuiCamera* ret = nullptr;
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switch (proj)
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{
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case Projection::Perspective:
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{
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float fov = in.readFloatBig();
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float aspect = in.readFloatBig();
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float znear = in.readFloatBig();
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float zfar = in.readFloatBig();
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ret = new CGuiCamera(parms, fov, aspect, znear, zfar);
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break;
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}
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case Projection::Orthographic:
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{
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float left = in.readFloatBig();
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float right = in.readFloatBig();
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float top = in.readFloatBig();
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float bottom = in.readFloatBig();
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float znear = in.readFloatBig();
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float zfar = in.readFloatBig();
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ret = new CGuiCamera(parms, left, right, top, bottom, znear, zfar);
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break;
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}
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break;
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}
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frame->SetFrameCamera(ret);
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return ret;
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}
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}
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