mirror of https://github.com/AxioDL/metaforce.git
Basic CGameAllocator implementation (WIP)
This commit is contained in:
parent
c0d5cee8b1
commit
001125429f
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@ -0,0 +1,61 @@
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#include "CGameAllocator.hpp"
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namespace urde
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{
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logvisor::Module AllocLog("urde::CGameAllocator");
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std::vector<CGameAllocator::SAllocationDescription> CGameAllocator::m_allocations;
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u8* CGameAllocator::Alloc(size_t len)
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{
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size_t roundedLen = ROUND_UP_64(len + sizeof(SChunkDescription));
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for (SAllocationDescription& alloc : m_allocations)
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{
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/* We need to supply enough room for allocation information */
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if (alloc.freeOffset + roundedLen < alloc.allocSize)
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{
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u8* ptr = alloc.memptr.get() + alloc.freeOffset;
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SChunkDescription* chunkInfo = reinterpret_cast<SChunkDescription*>(ptr);
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*chunkInfo = SChunkDescription();
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chunkInfo->parent = &alloc;
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chunkInfo->len = len;
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alloc.freeOffset += roundedLen;
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return ptr + sizeof(SChunkDescription);
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}
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}
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/* 1MiB minimum allocation to prevent constantly allocating small amounts of memory */
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size_t allocSz = len;
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if (allocSz < (1 * 1024 * 1024 * 1024))
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allocSz = 1 * 1024 * 1024 * 1024;
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/* Pad size to allow for allocation information */
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allocSz = ROUND_UP_64(allocSz + sizeof(SChunkDescription));
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m_allocations.emplace_back();
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m_allocations.back().memptr.reset(new u8[allocSz]);
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u8* ptr = m_allocations.back().memptr.get();
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m_allocations.back().allocSize = allocSz;
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m_allocations.back().freeOffset += roundedLen;
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SChunkDescription* chunkInfo = reinterpret_cast<SChunkDescription*>(ptr);
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*chunkInfo = SChunkDescription();
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chunkInfo->parent = &m_allocations.back();
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chunkInfo->len = len;
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return ptr + sizeof(SChunkDescription);
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}
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void CGameAllocator::Free(u8* ptr)
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{
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SChunkDescription* info = reinterpret_cast<SChunkDescription*>(ptr - sizeof(SChunkDescription));
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if (info->magic != 0xE8E8E8E8 || info->sentinal != 0xEFEFEFEF)
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{
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AllocLog.report(logvisor::Fatal, _S("Invalid chunk description, memory corruption!"));
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return;
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}
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SAllocationDescription& alloc = *info->parent;
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size_t roundedLen = ROUND_UP_32(info->len + sizeof(SChunkDescription));
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alloc.freeOffset -= roundedLen;
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/* Invalidate chunk allocation descriptor */
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memset(info, 0, ROUND_UP_64(info->len + sizeof(SChunkDescription)));
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}
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}
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@ -0,0 +1,34 @@
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#ifndef __URDE_CGAMEALLOCATOR_HPP__
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#define __URDE_CGAMEALLOCATOR_HPP__
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#include "RetroTypes.hpp"
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namespace urde
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{
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class CGameAllocator
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{
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struct SAllocationDescription
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{
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std::unique_ptr<u8[]> memptr;
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size_t allocSize = 0;
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ptrdiff_t freeOffset = 0;
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};
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struct SChunkDescription
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{
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u32 magic = 0xE8E8E8E8;
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SAllocationDescription* parent;
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size_t len = 0;
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u32 sentinal = 0xEFEFEFEF;
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};
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static std::vector<SAllocationDescription> m_allocations;
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public:
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static u8* Alloc(size_t len);
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static void Free(u8* ptr);
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};
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}
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#endif
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@ -67,7 +67,7 @@ CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
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xc0_frozenFpsCount = stream.ReadEncoded(2);
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xc4_frozenBallCount = stream.ReadEncoded(2);
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xc8_ = stream.ReadEncoded(1);
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xc8_powerBombAmmoCount = stream.ReadEncoded(1);
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xcc_logScanPercent = stream.ReadEncoded(7);
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xd0_24_fusionLinked = stream.ReadEncoded(1);
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xd0_25_normalModeBeat = stream.ReadEncoded(1);
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@ -113,7 +113,7 @@ void CPersistentOptions::PutTo(CBitStreamWriter& w) const
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w.WriteEncoded(xc0_frozenFpsCount, 2);
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w.WriteEncoded(xc4_frozenBallCount, 2);
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w.WriteEncoded(xc8_, 1);
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w.WriteEncoded(xc8_powerBombAmmoCount, 1);
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w.WriteEncoded(xcc_logScanPercent, 7);
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w.WriteEncoded(xd0_24_fusionLinked, 1);
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w.WriteEncoded(xd0_25_normalModeBeat, 1);
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@ -61,7 +61,7 @@ class CPersistentOptions
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u32 xbc_autoMapperKeyState = 0;
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u32 xc0_frozenFpsCount = 0;
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u32 xc4_frozenBallCount = 0;
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u32 xc8_ = 0;
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u32 xc8_powerBombAmmoCount = 0;
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u32 xcc_logScanPercent = 0;
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union
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bool GetShowFrozenFpsMessage() const { return xc0_frozenFpsCount != 3; }
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void IncrementFrozenBallCount() { xc4_frozenBallCount = std::min(int(xc4_frozenBallCount + 1), 3); }
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bool GetShowFrozenBallMessage() const { return xc4_frozenBallCount != 3; }
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bool GetShowPowerBombAmmoMessage() const { return xc8_powerBombAmmoCount != 1; }
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void IncrementPowerBombAmmoCount()
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{
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xc8_powerBombAmmoCount = std::min<u32>(1, xc8_powerBombAmmoCount + 1);
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}
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void PutTo(CBitStreamWriter& w) const;
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u8* GetNESState() { return x0_; }
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@ -65,6 +65,7 @@ add_library(RuntimeCommon
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${WEAPON_SOURCES}
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ITweak.hpp
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IMain.hpp
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CGameAllocator.hpp CGameAllocator.cpp
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CMemoryCardSys.hpp CMemoryCardSys.cpp
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CScannableObjectInfo.hpp CScannableObjectInfo.cpp
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CSaveWorld.hpp CSaveWorld.cpp
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@ -167,18 +167,18 @@ u32 CPlayerState::CalculateItemCollectionRate() const
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total += GetItemCapacity(EItemType::GravitySuit);
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total += GetItemCapacity(EItemType::VariaSuit);
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total += GetItemCapacity(EItemType::EnergyTanks);
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total += GetItemCapacity(EItemType::ArtifactOfTruth);
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total += GetItemCapacity(EItemType::ArtifactOfStrength);
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total += GetItemCapacity(EItemType::ArtifactOfElder);
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total += GetItemCapacity(EItemType::ArtifactOfWild);
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total += GetItemCapacity(EItemType::ArtifactOfLifegiver);
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total += GetItemCapacity(EItemType::ArtifactOfWarrior);
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total += GetItemCapacity(EItemType::ArtifactOfChozo);
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total += GetItemCapacity(EItemType::ArtifactOfNature);
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total += GetItemCapacity(EItemType::ArtifactOfSun);
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total += GetItemCapacity(EItemType::ArtifactOfWorld);
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total += GetItemCapacity(EItemType::ArtifactOfSpirit);
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total += GetItemCapacity(EItemType::ArtifactOfNewborn);
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total += GetItemCapacity(EItemType::Truth);
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total += GetItemCapacity(EItemType::Strength);
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total += GetItemCapacity(EItemType::Elder);
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total += GetItemCapacity(EItemType::Wild);
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total += GetItemCapacity(EItemType::Lifegiver);
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total += GetItemCapacity(EItemType::Warrior);
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total += GetItemCapacity(EItemType::Chozo);
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total += GetItemCapacity(EItemType::Nature);
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total += GetItemCapacity(EItemType::Sun);
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total += GetItemCapacity(EItemType::World);
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total += GetItemCapacity(EItemType::Spirit);
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total += GetItemCapacity(EItemType::Newborn);
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return total + GetItemCapacity(EItemType::Wavebuster);
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}
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@ -332,7 +332,7 @@ u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const
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type == EItemType::Flamethrower ||
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type == EItemType::EnergyTanks ||
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type == EItemType::Missiles ||
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(type >= EItemType::ArtifactOfTruth && type <= EItemType::ArtifactOfNewborn))
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(type >= EItemType::Truth && type <= EItemType::Newborn))
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{
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return x24_powerups[u32(type)].x0_amount;
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}
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case EItemType::ChargeBeam:
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case EItemType::SpaceJumpBoots:
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case EItemType::EnergyTanks:
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case EItemType::ArtifactOfTruth:
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case EItemType::ArtifactOfStrength:
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case EItemType::ArtifactOfElder:
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case EItemType::ArtifactOfWild:
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case EItemType::ArtifactOfLifegiver:
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case EItemType::ArtifactOfWarrior:
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case EItemType::ArtifactOfChozo:
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case EItemType::ArtifactOfNature:
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case EItemType::ArtifactOfSun:
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case EItemType::ArtifactOfWorld:
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case EItemType::ArtifactOfSpirit:
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case EItemType::ArtifactOfNewborn:
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case EItemType::Truth:
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case EItemType::Strength:
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case EItemType::Elder:
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case EItemType::Wild:
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case EItemType::Lifegiver:
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case EItemType::Warrior:
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case EItemType::Chozo:
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case EItemType::Nature:
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case EItemType::Sun:
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case EItemType::World:
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case EItemType::Spirit:
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case EItemType::Newborn:
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{
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CPowerUp& pup = x24_powerups[u32(type)];
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pup.x0_amount = std::min(pup.x0_amount + amount, pup.x4_capacity);
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HealthRefill = 26,
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UnknownItem2 = 27,
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Wavebuster = 28,
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ArtifactOfTruth = 29,
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ArtifactOfStrength = 30,
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ArtifactOfElder = 31,
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ArtifactOfWild = 32,
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ArtifactOfLifegiver = 33,
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ArtifactOfWarrior = 34,
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ArtifactOfChozo = 35,
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ArtifactOfNature = 36,
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ArtifactOfSun = 37,
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ArtifactOfWorld = 38,
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ArtifactOfSpirit = 39,
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ArtifactOfNewborn = 40,
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Truth = 29,
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Strength = 30,
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Elder = 31,
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Wild = 32,
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Lifegiver = 33,
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Warrior = 34,
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Chozo = 35,
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Nature = 36,
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Sun = 37,
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World = 38,
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Spirit = 39,
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Newborn = 40,
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/* This must remain at the end of the list */
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Max
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TUniqueId GetSkipCinematicSpecialFunction() const { return xf38_skipCineSpecialFunc; }
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void SetSkipCinematicSpecialFunction(TUniqueId id) { xf38_skipCineSpecialFunc = id; }
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float GetHUDMessageTime() const { return xf78_hudMessageTime; }
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u32 GetHUDMessageFrameCount() const { return xf80_hudMessageFrameCount; }
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CAssetId GetPauseHUDMessage() const { return xf08_pauseHudMessage; }
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void IncrementHUDMessageFrameCounter() { ++xf80_hudMessageFrameCount; }
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bool ShouldQuitGame() const { return xf94_25_quitGame; }
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void SetThermalColdScale2(float s) { xf28_thermColdScale2 = s; }
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float IntegrateVisorFog(float f) const;
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u32 GetUpdateFrameIndex() const { return x8d8_updateFrameIdx; }
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void sub_80043F2C(u32 frameCount, CAssetId msg, float f1)
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{
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xf84_ = frameCount;
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xf88_ = msg;
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xf8c_ = f1;
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}
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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@ -66,7 +66,7 @@ int CArtifactDoll::GetArtifactHeadScanIndex(CAssetId scanId)
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CAssetId CArtifactDoll::GetArtifactHeadScanFromItemType(CPlayerState::EItemType item)
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{
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if (item < CPlayerState::EItemType::ArtifactOfTruth || item > CPlayerState::EItemType::ArtifactOfNewborn)
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if (item < CPlayerState::EItemType::Truth || item > CPlayerState::EItemType::Newborn)
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return -1;
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return g_ResFactory->TranslateOriginalToNew(ArtifactHeadScans[int(item) - 29]);
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}
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#include "CExplosion.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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@ -22,4 +23,8 @@ CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId
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xe8_particleGen->SetModulationColor(color);
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}
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void CExplosion::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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}
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@ -22,6 +22,8 @@ public:
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CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
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const CEntityInfo& info, const std::string& name, const zeus::CTransform& xf,
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u32, const zeus::CVector3f& scale, const zeus::CColor& color);
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void Accept(IVisitor&);
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};
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}
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@ -480,9 +480,18 @@ float CGameArea::GetXRayFogDistance() const
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return 1.f;
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}
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bool CGameArea::DoesAreaNeedEnvFx() const
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EEnvFxType CGameArea::DoesAreaNeedEnvFx() const
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{
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return false;
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const CPostConstructed* postConstructed = GetPostConstructed();
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if (!postConstructed)
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return EEnvFxType::None;
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const CScriptAreaAttributes* attrs = postConstructed->x10d8_areaAttributes;
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if (attrs)
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return EEnvFxType::None;
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if (postConstructed->x10dc_occlusionState == EOcclusionState::Occluded)
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return EEnvFxType::None;
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return attrs->GetEnvFxType();
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}
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bool CGameArea::DoesAreaNeedSkyNow() const
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@ -17,6 +17,7 @@
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#include "Graphics/CModel.hpp"
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#include "CPathFindArea.hpp"
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#include "Editor/ProjectResourceFactoryBase.hpp"
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#include "World/CEnvFxManager.hpp"
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namespace urde
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{
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@ -311,7 +312,7 @@ public:
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const CAreaFog* GetAreaFog() const { return GetPostConstructed()->x10c4_areaFog.get(); }
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CAreaFog* AreaFog() { return const_cast<CAreaFog*>(GetAreaFog()); }
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float GetXRayFogDistance() const;
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bool DoesAreaNeedEnvFx() const;
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EEnvFxType DoesAreaNeedEnvFx() const;
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bool DoesAreaNeedSkyNow() const;
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bool OtherAreaOcclusionChanged();
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void PingOcclusionState();
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@ -28,6 +28,8 @@ public:
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bool GetNeedsSky() const { return x34_24_showSkybox; }
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bool GetNeedsEnvFx() const { return x38_envFx != EEnvFxType::None; }
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CAssetId GetSkyModel() const { return x4c_skybox; }
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EEnvFxType GetEnvFxType() const { return x38_envFx; }
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float GetEnvFxDensity() const { return x3c_envFxDensity; }
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float GetThermalHeat() const { return x40_thermalHeat; }
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float GetXRayFogDistance() const { return x44_xrayFogDistance; }
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@ -1,19 +1,120 @@
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#include "CScriptPickup.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "GameGlobalObjects.hpp"
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#include "MP1/CArtifactDoll.hpp"
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#include "CExplosion.hpp"
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#include "CSimplePool.hpp"
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#include "TCastTo.hpp"
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#include "CPlayer.hpp"
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#include "CGameState.hpp"
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#include "CGameOptions.hpp"
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#include "MP1/CSamusHud.hpp"
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#include "GuiSys/CStringTable.hpp"
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namespace urde
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{
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CScriptPickup::CScriptPickup(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& aParams,
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const zeus::CAABox& aabb, s32, s32, s32, s32, float, float, float, float, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), CMaterialList(), aabb, SMoverData(1.f), aParams,
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0.3f, 0.1f)
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const zeus::CAABox& aabb, CPlayerState::EItemType itemType, s32 amount, s32 capacity,
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CAssetId explosionEffect, float possibility, float f2, float f3, float f4, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData), CMaterialList(), aabb, SMoverData(1.f), aParams, 0.3f,
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0.1f)
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, x258_itemType(itemType)
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, x25c_amount(amount)
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, x260_capacity(capacity)
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, x264_possibility(possibility)
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, x268_(f3)
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, x26c_(f2)
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, x278_(f4)
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, x28c_24_(false)
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, x28c_25_(false)
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, x28c_26_(false)
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{
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if (explosionEffect.IsValid())
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x27c_explosionDesc = g_SimplePool->GetObj({SBIG('PART'), explosionEffect});
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if (x64_modelData && x64_modelData->AnimationData())
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x64_modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(0, -1, 1.f, true), false);
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if (x278_ != 0.f)
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{
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xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor(1.f, 1.f, 1.f, 0.f));
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xb4_drawFlags.x2_flags &= 0xFFFC;
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xb4_drawFlags.x2_flags |= 1;
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}
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}
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void CScriptPickup::Accept(IVisitor& visitor)
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void CScriptPickup::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptPickup::Think(float dt, CStateManager& mgr)
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{
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visitor.Visit(this);
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if (!GetActive())
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return;
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if (x278_ >= 0.f)
|
||||
{
|
||||
CPhysicsActor::Stop();
|
||||
x278_ -= dt;
|
||||
}
|
||||
else
|
||||
{
|
||||
x270_ += dt;
|
||||
if (x28c_25_)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CScriptPickup::Touch(CActor& act, CStateManager& mgr)
|
||||
{
|
||||
if (GetActive() && x278_ < 0.f && TCastToPtr<CPlayer>(act))
|
||||
{
|
||||
if (x258_itemType >= CPlayerState::EItemType::Truth && x258_itemType <= CPlayerState::EItemType::Newborn)
|
||||
{
|
||||
CAssetId id = MP1::CArtifactDoll::GetArtifactHeadScanFromItemType(x258_itemType);
|
||||
if (id.IsValid())
|
||||
mgr.GetPlayerState()->SetScanTime(id, 0.5f);
|
||||
}
|
||||
|
||||
if (x27c_explosionDesc)
|
||||
{
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::Thermal)
|
||||
{
|
||||
mgr.AddObject(new CExplosion(
|
||||
x27c_explosionDesc, mgr.AllocateUniqueId(), true,
|
||||
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList, kInvalidEditorId),
|
||||
"Explosion - Pickup Effect", x34_transform, 0, zeus::CVector3f::skOne, zeus::CColor::skWhite));
|
||||
}
|
||||
}
|
||||
|
||||
mgr.GetPlayerState()->InitializePowerUp(x258_itemType, x260_capacity);
|
||||
mgr.GetPlayerState()->IncrPickup(x258_itemType, x25c_amount);
|
||||
mgr.FreeScriptObject(GetUniqueId());
|
||||
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
|
||||
|
||||
if (x260_capacity > 0)
|
||||
{
|
||||
u32 total = mgr.GetPlayerState()->GetPickupTotal();
|
||||
u32 colRate = mgr.GetPlayerState()->CalculateItemCollectionRate();
|
||||
if (total == colRate)
|
||||
{
|
||||
CPersistentOptions& opts = g_GameState->SystemOptions();
|
||||
mgr.sub_80043F2C(mgr.GetHUDMessageFrameCount() + 1,
|
||||
g_ResFactory->GetResourceIdByName(opts.GetAllItemsCollected() ?
|
||||
"STRG_AllPickupsFound_2" :
|
||||
"STRG_AllPickupsFound_1")->id, 0.f);
|
||||
opts.SetAllItemsCollected(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (x258_itemType == CPlayerState::EItemType::PowerBombs &&
|
||||
g_GameState->SystemOptions().GetShowPowerBombAmmoMessage())
|
||||
{
|
||||
g_GameState->SystemOptions().IncrementPowerBombAmmoCount();
|
||||
MP1::CSamusHud::DisplayHudMemo(g_MainStringTable->GetString(109), {0.5f, true, false, false});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,16 +2,37 @@
|
|||
#define __URDE_CSCRIPTPICKUP_HPP__
|
||||
|
||||
#include "CPhysicsActor.hpp"
|
||||
#include "CPlayerState.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CScriptPickup : public CPhysicsActor
|
||||
{
|
||||
CPlayerState::EItemType x258_itemType;
|
||||
u32 x25c_amount;
|
||||
u32 x260_capacity;
|
||||
float x264_possibility;
|
||||
float x268_;
|
||||
float x26c_;
|
||||
float x270_ = 0.f;
|
||||
float x274_;
|
||||
float x278_;
|
||||
TLockedToken<CGenDescription> x27c_explosionDesc;
|
||||
|
||||
u8 x28c_24_ : 1;
|
||||
u8 x28c_25_ : 1;
|
||||
u8 x28c_26_ : 1;
|
||||
|
||||
public:
|
||||
CScriptPickup(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||
const CActorParameters&, const zeus::CAABox&, s32, s32, s32, s32, float, float, float, float, bool);
|
||||
const CActorParameters&, const zeus::CAABox&, CPlayerState::EItemType, s32, s32, CAssetId, float,
|
||||
float, float, float, bool);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float, CStateManager&);
|
||||
void Touch(CActor &, CStateManager &);
|
||||
float GetPossibility() const { return x264_possibility; }
|
||||
CPlayerState::EItemType GetItem() { return x258_itemType; }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef __URDE_CTEAMAIMGR_HPP__
|
||||
#define __URDE_CTEAMAIMGR_HPP__
|
||||
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CTeamAiMgr
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_CTEAMAIMGR_HPP__
|
|
@ -5,6 +5,7 @@
|
|||
#include "Audio/CAudioGroupSet.hpp"
|
||||
#include "CGameState.hpp"
|
||||
#include "Graphics/CBooRenderer.hpp"
|
||||
#include "World/CScriptAreaAttributes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -355,8 +356,8 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId)
|
|||
}
|
||||
case Phase::LoadingSkyBox:
|
||||
{
|
||||
x70_26_ = true;
|
||||
x70_27_ = false;
|
||||
x70_26_skyboxOverridden = true;
|
||||
x70_27_needsSky = false;
|
||||
|
||||
if (!x94_skybox.IsLoaded())
|
||||
return false;
|
||||
|
@ -560,7 +561,48 @@ void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGame
|
|||
|
||||
void CWorld::Update(float dt)
|
||||
{
|
||||
xc4_neededFx = EEnvFxType::None;
|
||||
CAssetId skyModel;
|
||||
bool needsSky = false;
|
||||
CGameArea::EOcclusionState occlusionState = CGameArea::EOcclusionState::Occluded;
|
||||
|
||||
u32 r26 = 0;
|
||||
|
||||
for (CGameArea* head = x4c_chainHeads[3] ;
|
||||
head != skGlobalNonConstEnd ;
|
||||
head = head->x130_next, ++r26)
|
||||
{
|
||||
head->AliveUpdate(dt);
|
||||
|
||||
if (head->DoesAreaNeedSkyNow())
|
||||
{
|
||||
const CScriptAreaAttributes* attrs = head->GetPostConstructed()->x10d8_areaAttributes;
|
||||
|
||||
if (attrs && attrs->GetSkyModel().IsValid())
|
||||
skyModel = attrs->GetSkyModel();
|
||||
|
||||
needsSky = true;
|
||||
occlusionState = (head->IsPostConstructed()
|
||||
? head->GetPostConstructed()->x10dc_occlusionState
|
||||
: CGameArea::EOcclusionState::Occluded);
|
||||
}
|
||||
|
||||
EEnvFxType envFxType = head->DoesAreaNeedEnvFx();
|
||||
if (envFxType != EEnvFxType::None)
|
||||
xc4_neededFx = envFxType;
|
||||
}
|
||||
|
||||
if (r26 == 0)
|
||||
return;
|
||||
|
||||
if (skyModel.IsValid() && needsSky)
|
||||
{
|
||||
x70_26_skyboxOverridden = true;
|
||||
x70_27_needsSky = needsSky;
|
||||
|
||||
TToken<CModel> skybox = g_SimplePool->GetObj({SBIG('CMDL'), skyModel});
|
||||
/* TODO: Finish */
|
||||
}
|
||||
}
|
||||
|
||||
void CWorld::PreRender()
|
||||
|
@ -593,7 +635,7 @@ void CWorld::DrawSky(const zeus::CTransform& xf) const
|
|||
else
|
||||
return;
|
||||
|
||||
if (!x70_27_)
|
||||
if (!x70_27_needsSky)
|
||||
return;
|
||||
|
||||
CGraphics::DisableAllLights();
|
||||
|
|
|
@ -137,8 +137,8 @@ private:
|
|||
{
|
||||
bool x70_24_currentAreaNeedsAllocation : 1;
|
||||
bool x70_25_paused : 1;
|
||||
bool x70_26_ : 1;
|
||||
bool x70_27_ : 1;
|
||||
bool x70_26_skyboxOverridden : 1;
|
||||
bool x70_27_needsSky : 1;
|
||||
};
|
||||
u16 dummy = 0;
|
||||
};
|
||||
|
|
|
@ -891,7 +891,7 @@ CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in, int prop
|
|||
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
||||
zeus::CVector3f extent = zeus::CVector3f::ReadBig(in);
|
||||
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
|
||||
u32 w1 = in.readUint32Big();
|
||||
CPlayerState::EItemType w1 = CPlayerState::EItemType(in.readUint32Big());
|
||||
u32 w2 = in.readUint32Big();
|
||||
u32 w3 = in.readUint32Big();
|
||||
float f1 = in.readFloatBig();
|
||||
|
@ -902,7 +902,7 @@ CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in, int prop
|
|||
CActorParameters actorParms = LoadActorParameters(in);
|
||||
bool active = in.readBool();
|
||||
float f4 = in.readFloatBig();
|
||||
u32 w5 = in.readUint32Big();
|
||||
CAssetId w4(in);
|
||||
|
||||
FourCC acsType = g_ResFactory->GetResourceTypeById(animParms.GetACSFile());
|
||||
if (g_ResFactory->GetResourceTypeById(staticModel) == 0 && acsType == 0)
|
||||
|
@ -922,7 +922,7 @@ CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in, int prop
|
|||
aabb = data.GetBounds(head.x10_transform.getRotation());
|
||||
|
||||
return new CScriptPickup(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
|
||||
actorParms, aabb, w1, w3, w2, w5, f1, f2, f3, f4, active);
|
||||
actorParms, aabb, w1, w3, w2, w4, f1, f2, f3, f4, active);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMemoryRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||
|
|
|
@ -227,7 +227,6 @@ enum class EScriptObjectMessage
|
|||
RemovePhazonPoolInhabitant = 47,
|
||||
InternalMessage26 = 48
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __SCRIPT_OBJECT_SUPPORT_HPP__
|
||||
|
|
Loading…
Reference in New Issue