mirror of https://github.com/AxioDL/metaforce.git
Work on CBabygoth
This commit is contained in:
parent
d1e97dd821
commit
003146f614
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@ -14,89 +14,89 @@ struct Babygoth : IScriptObject {
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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Value<float> unknown1;
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Value<float> unknown2;
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UniqueID32 wpsc1;
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DamageInfo damageInfo1;
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DamageInfo damageInfo2;
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UniqueID32 wpsc2;
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UniqueID32 particle1;
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DamageInfo damageInfo3;
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DamageVulnerability damageVulnerabilty1;
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DamageVulnerability damageVulnerabilty2;
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UniqueID32 cmdlShelless;
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UniqueID32 cskrShelless;
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Value<float> unknown3;
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Value<atUint32> unknown4;
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UniqueID32 particle2;
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UniqueID32 particle3;
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UniqueID32 particle4;
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UniqueID32 particle5;
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Value<atUint32> unknown5;
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Value<atUint32> unknown6;
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Value<atUint32> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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UniqueID32 texture;
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Value<atUint32> unknown11;
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UniqueID32 particle6;
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Value<float> fireballAttackTime;
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Value<float> fireballAttackTimeVariance;
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UniqueID32 fireballWeapon;
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DamageInfo fireballDamage;
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DamageInfo attackContactDamage;
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UniqueID32 fireBreathWeapon;
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UniqueID32 fireBreathRes;
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DamageInfo fireBreathDamage;
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DamageVulnerability mouthVulnerabilities;
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DamageVulnerability shellVulnerabilities;
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UniqueID32 noShellModel;
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UniqueID32 noShellSkin;
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Value<float> shellHitPoints;
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Value<atUint32> shellCrackSfx;
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UniqueID32 intermediateCrackParticle;
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UniqueID32 crackOneParticle;
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UniqueID32 crackTwoParticle;
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UniqueID32 destroyShellParticle;
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Value<atUint32> crackOneSfx;
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Value<atUint32> crackTwoSfx;
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Value<atUint32> destroyShellSfx;
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Value<float> timeUntilAttack;
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Value<float> attackCooldownTime;
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Value<float> interestTime;
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UniqueID32 flamePlayerSteamTxtr;
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Value<atUint32> flamePlayerHitSfx;
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UniqueID32 flamePlayerIceTxtr;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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UniqueID32 cinf = patternedInfo.animationParameters.getCINF(pakRouter);
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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if (cmdlShelless && cskrShelless) {
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charAssoc.m_cmdlRigs[cmdlShelless] = std::make_pair(cskrShelless, cinf);
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charAssoc.m_cskrCinfToCharacter[cskrShelless] =
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if (noShellModel && noShellSkin) {
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charAssoc.m_cmdlRigs[noShellModel] = std::make_pair(noShellSkin, cinf);
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charAssoc.m_cskrCinfToCharacter[noShellSkin] =
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std::make_pair(patternedInfo.animationParameters.animationCharacterSet, "ATTACH.SHELLESS.CSKR");
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charAssoc.addAttachmentRig(patternedInfo.animationParameters.animationCharacterSet, {}, cmdlShelless, "SHELLESS");
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charAssoc.addAttachmentRig(patternedInfo.animationParameters.animationCharacterSet, {}, noShellModel, "SHELLESS");
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}
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (wpsc1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc1);
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if (fireballWeapon) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireballWeapon);
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ent->name = name + "_wpsc1";
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}
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if (wpsc2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc2);
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if (fireBreathWeapon) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireBreathWeapon);
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ent->name = name + "_wpsc2";
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}
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if (particle1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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if (fireBreathRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireBreathRes);
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ent->name = name + "_part1";
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}
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if (cmdlShelless) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(cmdlShelless);
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if (noShellModel) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(noShellModel);
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ent->name = name + "_emodel";
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}
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if (cskrShelless) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(cskrShelless);
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if (noShellSkin) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(noShellSkin);
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ent->name = name + "_eskin";
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}
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if (particle2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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if (intermediateCrackParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(intermediateCrackParticle);
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ent->name = name + "_part2";
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}
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if (particle3) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle3);
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if (crackOneParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(crackOneParticle);
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ent->name = name + "_part3";
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}
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if (particle4) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle4);
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if (crackTwoParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(crackTwoParticle);
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ent->name = name + "_part4";
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}
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if (particle5) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle5);
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if (destroyShellParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(destroyShellParticle);
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ent->name = name + "_part5";
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}
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if (texture) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture);
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if (flamePlayerSteamTxtr) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(flamePlayerSteamTxtr);
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ent->name = name + "_tex";
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}
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if (particle6) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle6);
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if (flamePlayerIceTxtr) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(flamePlayerIceTxtr);
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ent->name = name + "_part6";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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@ -104,17 +104,17 @@ struct Babygoth : IScriptObject {
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(wpsc1, pathsOut);
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g_curSpec->flattenDependencies(wpsc2, pathsOut);
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g_curSpec->flattenDependencies(particle1, pathsOut);
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g_curSpec->flattenDependencies(cmdlShelless, pathsOut);
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g_curSpec->flattenDependencies(cskrShelless, pathsOut);
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g_curSpec->flattenDependencies(particle2, pathsOut);
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g_curSpec->flattenDependencies(particle3, pathsOut);
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g_curSpec->flattenDependencies(particle4, pathsOut);
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g_curSpec->flattenDependencies(particle5, pathsOut);
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g_curSpec->flattenDependencies(texture, pathsOut);
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g_curSpec->flattenDependencies(particle6, pathsOut);
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g_curSpec->flattenDependencies(fireballWeapon, pathsOut);
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g_curSpec->flattenDependencies(fireBreathWeapon, pathsOut);
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g_curSpec->flattenDependencies(fireBreathRes, pathsOut);
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g_curSpec->flattenDependencies(noShellModel, pathsOut);
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g_curSpec->flattenDependencies(noShellSkin, pathsOut);
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g_curSpec->flattenDependencies(intermediateCrackParticle, pathsOut);
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g_curSpec->flattenDependencies(crackOneParticle, pathsOut);
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g_curSpec->flattenDependencies(crackTwoParticle, pathsOut);
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g_curSpec->flattenDependencies(destroyShellParticle, pathsOut);
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g_curSpec->flattenDependencies(flamePlayerSteamTxtr, pathsOut);
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g_curSpec->flattenDependencies(flamePlayerIceTxtr, pathsOut);
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patternedInfo.depIDs(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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@ -5,7 +5,7 @@ add_library(NESEmulator CNESEmulator.hpp CNESEmulator.cpp CNESShader.hpp CNESSha
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fixNES/mapper.c fixNES/mapperList.c fixNES/fm2play.c fixNES/vrc_irq.c ${MAPPER_SRCS})
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target_include_directories(NESEmulator PRIVATE ${CMAKE_SOURCE_DIR}/DataSpec ${CMAKE_SOURCE_DIR}/Runtime
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_compile_definitions(NESEmulator PRIVATE COL_32BIT=1)
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target_compile_definitions(NESEmulator PRIVATE COL_32BIT=1 COL_TEX_BSWAP=1)
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target_link_libraries(NESEmulator boo hecl-full RuntimeCommon ${HECL_APPLICATION_REPS_TARGETS_LIST})
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if (NOT MSVC)
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target_compile_options(NESEmulator PRIVATE -Wno-implicit-fallthrough -Wno-format -Wno-pointer-compare
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@ -264,13 +264,23 @@ void CNESEmulator::InitializeEmulator() {
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// Nearest-neighbor FTW!
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m_texture = ctx.newDynamicTexture(VISIBLE_DOTS, linesToDraw, boo::TextureFormat::RGBA8,
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boo::TextureClampMode::ClampToEdgeNearest);
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Vert verts[4] = {
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{{-1.f, -1.f, 0.f}, {0.f, 1.f}},
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{{-1.f, 1.f, 0.f}, {0.f, 0.f}},
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{{1.f, -1.f, 0.f}, {1.f, 1.f}},
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{{1.f, 1.f, 0.f}, {1.f, 0.f}},
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};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
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if (ctx.platform() == boo::IGraphicsDataFactory::Platform::OpenGL) {
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Vert verts[4] = {
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{{-1.f, -1.f, 0.f}, {0.f, 1.f}},
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{{-1.f, 1.f, 0.f}, {0.f, 0.f}},
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{{1.f, -1.f, 0.f}, {1.f, 1.f}},
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{{1.f, 1.f, 0.f}, {1.f, 0.f}},
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};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
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} else {
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Vert verts[4] = {
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{{-1.f, 1.f, 0.f}, {0.f, 1.f}},
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{{-1.f, -1.f, 0.f}, {0.f, 0.f}},
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{{1.f, 1.f, 0.f}, {1.f, 1.f}},
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{{1.f, -1.f, 0.f}, {1.f, 0.f}},
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};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
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}
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_shadBind = CNESShader::BuildShaderDataBinding(ctx, m_vbo, m_uniBuf, m_texture);
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return true;
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@ -57,7 +57,7 @@ enum class EMaterialTypes {
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NonSolidDamageable = 50,
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RadarObject = 51,
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PlatformSlave = 52,
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Unknown53 = 53,
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AIJoint = 53,
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Unknown54 = 54,
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SolidCharacter = 55,
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ExcludeFromLineOfSightTest = 56,
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File diff suppressed because it is too large
Load Diff
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@ -12,43 +12,42 @@ class CWeaponDescription;
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namespace urde::MP1 {
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struct CBabygothData {
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float x0_;
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float x4_;
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CAssetId x8_;
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CDamageInfo xc_;
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CDamageInfo x28_;
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CAssetId x44_;
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float x0_fireballAttackTime;
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float x4_fireballAttackTimeVariance;
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CAssetId x8_fireballWeapon;
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CDamageInfo xc_fireballDamage;
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CDamageInfo x28_attackContactDamage;
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CAssetId x44_fireBreathWeapon;
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CAssetId x48_fireBreathRes;
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CDamageInfo x4c_fireBreathDamage;
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CDamageVulnerability x68_;
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CDamageVulnerability x68_mouthVulnerabilities;
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CDamageVulnerability xd0_shellVulnerabilities;
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CAssetId x138_;
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CAssetId x13c_;
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CAssetId x138_noShellModel;
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CAssetId x13c_noShellSkin;
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float x140_shellHitPoints;
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s16 x144_shellCrackSfx;
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CAssetId x148_;
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CAssetId x14c_;
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CAssetId x150_;
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CAssetId x154_;
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s16 x158_;
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s16 x15a_;
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s16 x15c_;
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float x160_;
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float x164_;
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float x168_;
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CAssetId x16c_;
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s16 x170_;
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CAssetId x174_;
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CAssetId x148_intermediateCrackParticle;
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CAssetId x14c_crackOneParticle;
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CAssetId x150_crackTwoParticle;
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CAssetId x154_destroyShellParticle;
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s16 x158_crackOneSfx;
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s16 x15a_crackTwoSfx;
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s16 x15c_destroyShellSfx;
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float x160_timeUntilAttack;
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float x164_attackCooldownTime;
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float x168_interestTime;
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CAssetId x16c_flamePlayerSteamTxtr;
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s16 x170_flamePlayerHitSfx;
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CAssetId x174_flamePlayerIceTxtr;
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public:
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CBabygothData(CInputStream&);
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CAssetId GetShellModelResId() const;
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void GetFireballDamage() const;
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CAssetId GetFireballResID() const;
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void GetFireballAttackVariance() const;
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void GetFireballAttackTime() const;
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const CDamageInfo& GetFireballDamage() const { return xc_fireballDamage; }
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CAssetId GetFireballResID() const { return x8_fireballWeapon; }
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float GetFireballAttackVariance() const { return x4_fireballAttackTimeVariance; }
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float GetFireballAttackTime() const { return x0_fireballAttackTime; }
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CAssetId GetFireBreathResId() const { return x48_fireBreathRes; }
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CDamageInfo GetFireBreathDamage() const { return x4c_fireBreathDamage; }
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const CDamageInfo& GetFireBreathDamage() const { return x4c_fireBreathDamage; }
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const CDamageVulnerability& GetShellDamageVulnerability() const { return xd0_shellVulnerabilities; }
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float GetShellHitPoints() const { return x140_shellHitPoints; }
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s16 GetShellCrackSfx() { return x144_shellCrackSfx; }
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@ -56,62 +55,63 @@ public:
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class CBabygoth final : public CPatterned {
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public:
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enum class EPathFindMode { Zero, One };
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enum class EPathFindMode { Normal, Approach };
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enum class EShellState { Default, CrackOne, CrackTwo, Destroyed };
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private:
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static constexpr s32 skSphereJointCount = 5;
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static const SSphereJointInfo skSphereJointList[skSphereJointCount];
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static const std::string_view skpMouthDamageJoint;
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s32 x568_ = -1;
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u32 x56c_ = 0;
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s32 x568_stateProg = -1;
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EShellState x56c_shellState = EShellState::Default;
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CBabygothData x570_babyData;
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TUniqueId x6e8_teamMgr = kInvalidUniqueId;
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CPathFindSearch x6ec_;
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CPathFindSearch x7d0_;
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CPathFindSearch x6ec_pathSearch;
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CPathFindSearch x7d0_approachPathSearch;
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EPathFindMode x8b4_pathFindMode;
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zeus::CVector3f x8b8_;
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zeus::CVector3f x8c4_;
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float x8d0_;
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zeus::CVector3f x8b8_backupDestPos;
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zeus::CVector3f x8c4_initialFaceDir;
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float x8d0_initialSpeed;
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float x8d4_stepBackwardDist = 0.f;
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float x8d8_ = 0.f;
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float x8dc_ = 0.f;
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float x8e0_ = 0.f;
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float x8e4_ = 0.f;
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float x8e8_ = 0.f;
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float x8ec_ = 0.f;
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float x8d8_attackTimeLeft = 0.f;
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float x8dc_attackTimer = 0.f;
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float x8e0_attackCooldownTimeLeft = 0.f;
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float x8e4_fireballAttackTimeLeft = 0.f;
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float x8e8_interestTimer = 0.f;
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float x8ec_bodyHP = 0.f;
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CBoneTracking x8f0_boneTracking;
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std::unique_ptr<CCollisionActorManager> x928_colActMgr;
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CCollidableAABox x930_aabox;
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CProjectileInfo x958_;
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CProjectileInfo x958_iceProjectile;
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TUniqueId x980_flameThrower = kInvalidUniqueId;
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TToken<CWeaponDescription> x984_flameThrowerDesc;
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CDamageVulnerability x98c_;
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CDamageVulnerability x98c_dVuln;
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CSegId x9f4_mouthLocator;
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TUniqueId x9f6_ = kInvalidUniqueId;
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TUniqueId x9f6_mouthCollisionActor = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 1> x9f8_shellIds;
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float xa00_shellHitPoints;
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u32 xa04_ = 0;
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u32 xa04_drawMaterialIdx = 0;
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TLockedToken<CSkinnedModel> xa08_noShellModel;
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TToken<CGenDescription> xa14_;
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TToken<CGenDescription> xa20_;
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TToken<CGenDescription> xa2c_;
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TLockedToken<CGenDescription> xa38_; // Used to be an optional, not necessary in URDE
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TToken<CGenDescription> xa14_crackOneParticle;
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TToken<CGenDescription> xa20_crackTwoParticle;
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TToken<CGenDescription> xa2c_destroyShellParticle;
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TLockedToken<CGenDescription> xa38_intermediateCrackParticle; // Used to be an optional, not necessary in URDE
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union {
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struct {
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bool xa48_24_isAlert : 1;
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bool xa48_25_ : 1;
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bool xa48_26_ : 1;
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bool xa48_26_inProjectileAttack : 1;
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bool xa48_27_ : 1;
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bool xa48_28_ : 1;
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bool xa48_29_ : 1;
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bool xa48_30_ : 1;
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bool xa48_31_ : 1;
|
||||
bool xa49_24_ : 1;
|
||||
bool xa49_25_ : 1;
|
||||
bool xa49_26_ : 1;
|
||||
bool xa49_27_ : 1;
|
||||
bool xa49_28_ : 1;
|
||||
bool xa49_29_ : 1;
|
||||
bool xa48_28_pendingAttackContactDamage : 1;
|
||||
bool xa48_29_hasBeenEnraged : 1;
|
||||
bool xa48_30_heardPlayerFire : 1;
|
||||
bool xa48_31_approachNeedsPathSearch : 1;
|
||||
bool xa49_24_gettingUp : 1;
|
||||
bool xa49_25_shouldStepBackwards : 1;
|
||||
bool xa49_26_readyForTeam : 1;
|
||||
bool xa49_27_locomotionValid : 1;
|
||||
bool xa49_28_onApproachPath : 1;
|
||||
bool xa49_29_objectSpaceCollision : 1;
|
||||
};
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
|
@ -130,7 +130,7 @@ private:
|
|||
|
||||
void ApplySeparationBehavior(CStateManager&);
|
||||
|
||||
bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; }
|
||||
bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_mouthCollisionActor == uid; }
|
||||
|
||||
bool IsShell(TUniqueId uid) {
|
||||
for (TUniqueId shellId : x9f8_shellIds) {
|
||||
|
@ -146,9 +146,9 @@ private:
|
|||
|
||||
void AddToTeam(CStateManager& mgr);
|
||||
|
||||
void sub8021e2c4(float);
|
||||
void UpdateTimers(float);
|
||||
|
||||
void sub8021e708(CStateManager&);
|
||||
void UpdateHealthInfo(CStateManager& mgr);
|
||||
|
||||
void UpdateParticleEffects(float, CStateManager&);
|
||||
|
||||
|
@ -162,17 +162,23 @@ private:
|
|||
|
||||
void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
|
||||
|
||||
void sub8021e3f4(CStateManager&);
|
||||
void UpdateShellHealth(CStateManager&);
|
||||
|
||||
bool IsDestinationObstructed(CStateManager&);
|
||||
|
||||
void sub8021d9d0(CStateManager&);
|
||||
void DestroyShell(CStateManager& mgr);
|
||||
|
||||
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, u16, bool);
|
||||
|
||||
void UpdateHealthInfo(CStateManager&);
|
||||
void UpdateHealth(CStateManager&);
|
||||
|
||||
float CalculateShellCrackHP(u32);
|
||||
float CalculateShellCrackHP(EShellState state);
|
||||
|
||||
void UpdateAttackTimeLeft(CStateManager& mgr);
|
||||
|
||||
void ExtendCollisionActorTouchBounds(CStateManager& mgr, const zeus::CVector3f& extents);
|
||||
|
||||
void UpdateAttack(CStateManager& mgr, float dt);
|
||||
|
||||
public:
|
||||
DEFINE_PATTERNED(Babygoth)
|
||||
|
@ -184,7 +190,7 @@ public:
|
|||
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
||||
CPatterned::PreRender(mgr, frustum);
|
||||
xb4_drawFlags.x1_matSetIdx = u8(xa04_);
|
||||
xb4_drawFlags.x1_matSetIdx = u8(xa04_drawMaterialIdx);
|
||||
}
|
||||
|
||||
void Think(float, CStateManager&);
|
||||
|
@ -201,7 +207,7 @@ public:
|
|||
const CWeaponMode& wMode, EProjectileAttrib attrib) const {
|
||||
if (wMode.GetType() == EWeaponType::Ice)
|
||||
return EWeaponCollisionResponseTypes::None;
|
||||
if (x56c_ != 3)
|
||||
if (x56c_shellState != EShellState::Destroyed)
|
||||
return EWeaponCollisionResponseTypes::Unknown66;
|
||||
return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib);
|
||||
}
|
||||
|
@ -215,11 +221,21 @@ public:
|
|||
return &CDamageVulnerability::ReflectVulnerabilty();
|
||||
}
|
||||
|
||||
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const;
|
||||
|
||||
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
||||
const zeus::CVector3f& aimPos) const;
|
||||
|
||||
void TakeDamage(const zeus::CVector3f&, float) {
|
||||
if (x400_25_alive)
|
||||
x428_damageCooldownTimer = 0.33f;
|
||||
}
|
||||
|
||||
bool IsListening() const { return true; }
|
||||
|
||||
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
|
||||
float magnitude);
|
||||
|
||||
void Shock(CStateManager&, float, float);
|
||||
|
||||
void TurnAround(CStateManager&, EStateMsg, float);
|
||||
|
@ -252,7 +268,9 @@ public:
|
|||
|
||||
void ProjectileAttack(CStateManager&, EStateMsg, float);
|
||||
|
||||
bool AnimOver(CStateManager&, float) { return x568_ == 4; }
|
||||
bool Leash(CStateManager&, float);
|
||||
|
||||
bool AnimOver(CStateManager&, float) { return x568_stateProg == 4; }
|
||||
|
||||
bool SpotPlayer(CStateManager& mgr, float arg) {
|
||||
if (xa48_24_isAlert)
|
||||
|
@ -260,17 +278,44 @@ public:
|
|||
return CPatterned::SpotPlayer(mgr, arg);
|
||||
}
|
||||
|
||||
bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; }
|
||||
bool InPosition(CStateManager&, float) { return (x8b8_backupDestPos - GetTranslation()).magSquared() < 9.f; }
|
||||
|
||||
bool InMaxRange(CStateManager&, float);
|
||||
|
||||
bool InDetectionRange(CStateManager&, float);
|
||||
|
||||
bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; }
|
||||
|
||||
bool OffLine(CStateManager& mgr, float arg) {
|
||||
SetPathFindMode(EPathFindMode::Zero);
|
||||
SetPathFindMode(EPathFindMode::Normal);
|
||||
return PathShagged(mgr, arg);
|
||||
}
|
||||
|
||||
bool ShouldTurn(CStateManager& mgr, float arg);
|
||||
|
||||
bool ShouldAttack(CStateManager& mgr, float arg);
|
||||
|
||||
bool ShouldSpecialAttack(CStateManager& mgr, float arg);
|
||||
|
||||
bool ShouldFire(CStateManager& mgr, float arg);
|
||||
|
||||
bool TooClose(CStateManager& mgr, float arg);
|
||||
|
||||
bool LineOfSight(CStateManager& mgr, float arg);
|
||||
|
||||
bool AggressionCheck(CStateManager& mgr, float arg) {
|
||||
return x400_25_alive && !xa48_29_hasBeenEnraged && x56c_shellState == EShellState::Destroyed;
|
||||
}
|
||||
|
||||
bool LostInterest(CStateManager& mgr, float arg);
|
||||
|
||||
bool Listen(const zeus::CVector3f&, EListenNoiseType);
|
||||
|
||||
CPathFindSearch* GetSearchPath() {
|
||||
return x8b4_pathFindMode == EPathFindMode::Normal ? &x6ec_pathSearch : &x7d0_approachPathSearch;
|
||||
}
|
||||
|
||||
CProjectileInfo* GetProjectileInfo() { return &x958_iceProjectile; }
|
||||
};
|
||||
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -495,9 +495,9 @@ void CFlaahgra::SetupCollisionManagers(CStateManager& mgr) {
|
|||
AddMaterial(EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
|
||||
RemoveMaterial(EMaterialTypes::Solid, mgr);
|
||||
ModelData()->SetScale(oldScale);
|
||||
x7a4_sphereCollision->AddMaterial(mgr, {EMaterialTypes::Unknown53, EMaterialTypes::CameraPassthrough});
|
||||
x79c_leftArmCollision->AddMaterial(mgr, {EMaterialTypes::Unknown53, EMaterialTypes::CameraPassthrough});
|
||||
x7a0_rightArmCollision->AddMaterial(mgr, {EMaterialTypes::Unknown53, EMaterialTypes::CameraPassthrough});
|
||||
x7a4_sphereCollision->AddMaterial(mgr, {EMaterialTypes::AIJoint, EMaterialTypes::CameraPassthrough});
|
||||
x79c_leftArmCollision->AddMaterial(mgr, {EMaterialTypes::AIJoint, EMaterialTypes::CameraPassthrough});
|
||||
x7a0_rightArmCollision->AddMaterial(mgr, {EMaterialTypes::AIJoint, EMaterialTypes::CameraPassthrough});
|
||||
}
|
||||
|
||||
void CFlaahgra::sub801ae980(CStateManager& mgr) {
|
||||
|
|
|
@ -17,7 +17,8 @@ const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
|
|||
CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
|
||||
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
|
||||
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner,
|
||||
EProjectileAttrib attribs, CAssetId assetId1, s16 sId, CAssetId assetId2)
|
||||
EProjectileAttrib attribs, CAssetId playerSteamTxtr, s16 playerHitSfx,
|
||||
CAssetId playerIceTxtr)
|
||||
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false,
|
||||
zeus::CVector3f(1.f), {}, -1, false)
|
||||
, x2e8_flameXf(xf)
|
||||
|
@ -25,9 +26,9 @@ CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::strin
|
|||
, x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))
|
||||
, x348_flameGen(new CElementGen(x33c_flameDesc))
|
||||
, x34c_flameWarp(176.f - float(flameInfo.GetLength()), xf.origin, bool(flameInfo.GetAttributes() & 0x4))
|
||||
, x3f4_playerSteamTxtr(assetId1)
|
||||
, x3f8_playerHitSfx(sId)
|
||||
, x3fc_playerIceTxtr(assetId2)
|
||||
, x3f4_playerSteamTxtr(playerSteamTxtr)
|
||||
, x3f8_playerHitSfx(playerHitSfx)
|
||||
, x3fc_playerIceTxtr(playerIceTxtr)
|
||||
, x400_24_active(false)
|
||||
, x400_25_particlesActive(false)
|
||||
, x400_26_(!(flameInfo.GetAttributes() & 1))
|
||||
|
|
|
@ -49,7 +49,7 @@ public:
|
|||
CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
|
||||
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
|
||||
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
|
||||
CAssetId w2, s16 sId, CAssetId w3);
|
||||
CAssetId playerSteamTxtr, s16 playerHitSfx, CAssetId playerIceTxtr);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
|
|
|
@ -135,6 +135,7 @@ void CGunWeapon::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
|
|||
if (x218_26_loaded && x204_frozenEffect != EFrozenFxType::None) {
|
||||
if (x204_frozenEffect == EFrozenFxType::Thawed) {
|
||||
if (x1b8_frozenGenerator->IsSystemDeletable()) {
|
||||
x204_frozenEffect = EFrozenFxType::None;
|
||||
x1b8_frozenGenerator.reset();
|
||||
} else {
|
||||
x1b8_frozenGenerator->SetTranslation(xf.origin);
|
||||
|
|
|
@ -362,9 +362,8 @@ public:
|
|||
const CKnockBackController& GetKnockBackController() const { return x460_knockBackController; }
|
||||
void SetupPlayerCollision(bool);
|
||||
void LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed, EProjectileAttrib attrib,
|
||||
bool playerHoming,
|
||||
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
||||
bool sendCollideMsg, const zeus::CVector3f& scale);
|
||||
bool playerHoming, const std::optional<TLockedToken<CGenDescription>>& visorParticle,
|
||||
u16 visorSfx, bool sendCollideMsg, const zeus::CVector3f& scale);
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
||||
|
||||
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
|
||||
|
|
|
@ -78,8 +78,10 @@ void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
|
|||
if (andPassed && state) {
|
||||
x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
|
||||
x4_state = state;
|
||||
#ifndef NDEBUG
|
||||
printf("%04X %08X %s - %s %d\n", ai.GetUniqueId().Value(), ai.GetEditorId().id, ai.GetName().data(),
|
||||
state->xc_name, int(state - x0_machine->GetStateVector().data()));
|
||||
#endif
|
||||
x8_time = 0.f;
|
||||
x18_24_codeTrigger = false;
|
||||
xc_random = mgr.GetActiveRandom()->Float();
|
||||
|
|
Loading…
Reference in New Issue