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Various implementatations
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@@ -35,6 +35,9 @@ private:
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float x50_;
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public:
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CFluidUVMotion(float a, float b, const SFluidLayerMotion& c, const SFluidLayerMotion& d, const SFluidLayerMotion& e);
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void GetOrientation() const;
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void GetOOTimeToWrapTexPage() const;
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};
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}
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#endif // __URDE_CFLUIDUVMOTION_HPP__
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