mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 13:44:56 +00:00
Merge pull request #86 from lioncash/header
General: Normalize RuntimeCommon include paths
This commit is contained in:
@@ -1,7 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "CGameCamera.hpp"
|
||||
#include "CCameraSpline.hpp"
|
||||
#include <cmath>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/Camera/CCameraSpline.hpp"
|
||||
#include "Runtime/Camera/CGameCamera.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CPlayer;
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Graphics/Shaders/CCameraBlurFilter.hpp"
|
||||
#include "Graphics/Shaders/CXRayBlurFilter.hpp"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CTexture;
|
||||
|
||||
@@ -1,20 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "World/CGameArea.hpp"
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include "Runtime/World/CGameArea.hpp"
|
||||
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CFirstPersonCamera;
|
||||
class CBallCamera;
|
||||
class CStateManager;
|
||||
class CGameCamera;
|
||||
class CCameraShakeData;
|
||||
class CScriptWater;
|
||||
class CInterpolationCamera;
|
||||
struct CFinalInput;
|
||||
class CScriptCameraHint;
|
||||
class CCinematicCamera;
|
||||
class CFirstPersonCamera;
|
||||
class CGameCamera;
|
||||
class CInterpolationCamera;
|
||||
class CScriptCameraHint;
|
||||
class CScriptWater;
|
||||
class CStateManager;
|
||||
|
||||
struct CFinalInput;
|
||||
|
||||
class CCameraManager {
|
||||
static float sFirstPersonFOV;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CRandom16;
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "CGameCamera.hpp"
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Camera/CGameCamera.hpp"
|
||||
|
||||
#include <zeus/CQuaternion.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "CGameCamera.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Camera/CGameCamera.hpp"
|
||||
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "World/CActor.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/World/CActor.hpp"
|
||||
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
|
||||
namespace urde {
|
||||
struct CFinalInput;
|
||||
|
||||
class CGameCamera : public CActor {
|
||||
friend class CStateManager;
|
||||
friend class CCameraManager;
|
||||
friend class CStateManager;
|
||||
|
||||
protected:
|
||||
TUniqueId xe8_watchedObject;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "CGameCamera.hpp"
|
||||
#include "Runtime/Camera/CGameCamera.hpp"
|
||||
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CGameCamera.hpp"
|
||||
#include "CCameraSpline.hpp"
|
||||
#include "Runtime/Camera/CCameraSpline.hpp"
|
||||
#include "Runtime/Camera/CGameCamera.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user