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D3D crash fix
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@ -142,6 +142,7 @@ fragment float4 fmain(VertToFrag vtf [[ stage_in ]],
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#shader SpecterTextViewShaderSubpixel : SpecterTextViewShader
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#shader SpecterTextViewShaderSubpixel : SpecterTextViewShader
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#srcfac srccolor1
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#srcfac srccolor1
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#dstfac invsrccolor1
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#dstfac invsrccolor1
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#overwritealpha true
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#fragment glsl
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#fragment glsl
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TBINDING0 uniform sampler2DArray fontTex;
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TBINDING0 uniform sampler2DArray fontTex;
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