aurora: Cleanup remap_controller_layout

This commit is contained in:
Luke Street 2022-02-23 03:10:16 -05:00
parent d466fab19d
commit 0108ae12b5
1 changed files with 3 additions and 4 deletions

View File

@ -15,10 +15,10 @@ struct GameController {
};
std::unordered_map<Uint32, GameController> g_GameControllers;
static std::optional<std::string> remap_controller_layout(absl::string_view mapping) {
static std::optional<std::string> remap_controller_layout(std::string_view mapping) {
std::string newMapping;
newMapping.reserve(mapping.size());
absl::btree_map<absl::string_view, absl::string_view> entries;
absl::btree_map<std::string_view, std::string_view> entries;
for (size_t idx = 0; const auto value : absl::StrSplit(mapping, ',')) {
if (idx < 2) {
if (idx > 0) {
@ -34,11 +34,10 @@ static std::optional<std::string> remap_controller_layout(absl::string_view mapp
}
if (entries.contains("rightshoulder"sv) && !entries.contains("leftshoulder"sv)) {
Log.report(logvisor::Info, FMT_STRING("Remapping GameCube controller layout"));
entries.insert_or_assign("back"sv, entries["rightshoulder"sv]);
// TODO trigger buttons may differ per platform
entries.insert_or_assign("leftshoulder"sv, "b11"sv);
auto zButton = entries["rightshoulder"sv];
entries.insert_or_assign("rightshoulder"sv, "b10"sv);
entries.insert_or_assign("back"sv, zButton);
} else if (entries.contains("leftshoulder"sv) && entries.contains("rightshoulder"sv) && entries.contains("back"sv)) {
Log.report(logvisor::Info, FMT_STRING("Controller has standard layout"));
auto a = entries["a"sv];