mirror of https://github.com/AxioDL/metaforce.git
aurora: Cleanup remap_controller_layout
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d466fab19d
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@ -15,10 +15,10 @@ struct GameController {
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};
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std::unordered_map<Uint32, GameController> g_GameControllers;
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static std::optional<std::string> remap_controller_layout(absl::string_view mapping) {
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static std::optional<std::string> remap_controller_layout(std::string_view mapping) {
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std::string newMapping;
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newMapping.reserve(mapping.size());
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absl::btree_map<absl::string_view, absl::string_view> entries;
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absl::btree_map<std::string_view, std::string_view> entries;
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for (size_t idx = 0; const auto value : absl::StrSplit(mapping, ',')) {
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if (idx < 2) {
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if (idx > 0) {
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@ -34,11 +34,10 @@ static std::optional<std::string> remap_controller_layout(absl::string_view mapp
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}
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if (entries.contains("rightshoulder"sv) && !entries.contains("leftshoulder"sv)) {
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Log.report(logvisor::Info, FMT_STRING("Remapping GameCube controller layout"));
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entries.insert_or_assign("back"sv, entries["rightshoulder"sv]);
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// TODO trigger buttons may differ per platform
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entries.insert_or_assign("leftshoulder"sv, "b11"sv);
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auto zButton = entries["rightshoulder"sv];
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entries.insert_or_assign("rightshoulder"sv, "b10"sv);
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entries.insert_or_assign("back"sv, zButton);
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} else if (entries.contains("leftshoulder"sv) && entries.contains("rightshoulder"sv) && entries.contains("back"sv)) {
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Log.report(logvisor::Info, FMT_STRING("Controller has standard layout"));
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auto a = entries["a"sv];
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