mirror of https://github.com/AxioDL/metaforce.git
CSamusHud: Make use of std::array where applicable
Same behavior without any array->pointer decay.
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333fee56e3
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013b715c63
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@ -36,12 +36,15 @@ CSamusHud::CSamusHud(CStateManager& stateMgr)
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UpdateStateTransition(1.f, stateMgr);
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UpdateStateTransition(1.f, stateMgr);
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g_SamusHud = this;
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g_SamusHud = this;
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for (int i = 0; i < 16; ++i)
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for (size_t i = 0; i < x5ec_camFovTweaks.size(); ++i) {
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x5ec_camFovTweaks[i] = 5.f * i + 40.f;
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x5ec_camFovTweaks[i] = 5.f * float(i) + 40.f;
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for (int i = 0; i < 64; ++i)
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}
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x62c_camYTweaks[i] = -0.5f * i;
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for (size_t i = 0; i < x62c_camYTweaks.size(); ++i) {
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for (int i = 0; i < 32; ++i)
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x62c_camYTweaks[i] = -0.5f * float(i);
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x72c_camZTweaks[i] = 0.5f * i - 8.f;
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}
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for (size_t i = 0; i < x72c_camZTweaks.size(); ++i) {
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x72c_camZTweaks[i] = 0.5f * float(i) - 8.f;
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}
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x264_loadedFrmeHelmet = x258_frmeHelmet.GetObj();
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x264_loadedFrmeHelmet = x258_frmeHelmet.GetObj();
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x264_loadedFrmeHelmet->Reset();
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x264_loadedFrmeHelmet->Reset();
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@ -577,13 +580,15 @@ void CSamusHud::UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr) {
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}
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}
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void CSamusHud::UpdateCameraDebugSettings() {
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void CSamusHud::UpdateCameraDebugSettings() {
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float fov = x5ec_camFovTweaks[g_tweakGui->GetHudCamFovTweak()];
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const float fov = x5ec_camFovTweaks[g_tweakGui->GetHudCamFovTweak()];
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float y = x62c_camYTweaks[g_tweakGui->GetHudCamYTweak()];
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const float y = x62c_camYTweaks[g_tweakGui->GetHudCamYTweak()];
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float z = x72c_camZTweaks[g_tweakGui->GetHudCamZTweak()];
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const float z = x72c_camZTweaks[g_tweakGui->GetHudCamZTweak()];
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if (x2a0_helmetIntf)
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if (x2a0_helmetIntf) {
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x2a0_helmetIntf->UpdateCameraDebugSettings(fov, y, z);
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x2a0_helmetIntf->UpdateCameraDebugSettings(fov, y, z);
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if (x29c_decoIntf)
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}
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if (x29c_decoIntf) {
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x29c_decoIntf->UpdateCameraDebugSettings(fov, y, z);
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x29c_decoIntf->UpdateCameraDebugSettings(fov, y, z);
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}
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x274_loadedFrmeBaseHud->GetFrameCamera()->SetFov(fov);
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x274_loadedFrmeBaseHud->GetFrameCamera()->SetFov(fov);
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x310_cameraPos.y() = y;
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x310_cameraPos.y() = y;
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x310_cameraPos.z() = z;
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x310_cameraPos.z() = z;
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@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include <array>
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#include <memory>
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#include <memory>
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#include <string_view>
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#include <string_view>
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#include <vector>
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#include <vector>
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@ -167,9 +168,9 @@ class CSamusHud {
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CGuiModel* x5a0_base_model_abutton;
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CGuiModel* x5a0_base_model_abutton;
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rstl::reserved_vector<SVideoBand, 4> x5a4_videoBands;
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rstl::reserved_vector<SVideoBand, 4> x5a4_videoBands;
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rstl::reserved_vector<CGuiLight*, 4> x5d8_guiLights;
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rstl::reserved_vector<CGuiLight*, 4> x5d8_guiLights;
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float x5ec_camFovTweaks[16];
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std::array<float, 16> x5ec_camFovTweaks;
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float x62c_camYTweaks[64];
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std::array<float, 64> x62c_camYTweaks;
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float x72c_camZTweaks[32];
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std::array<float, 32> x72c_camZTweaks;
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rstl::reserved_vector<SProfileInfo, 15> x7ac_;
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rstl::reserved_vector<SProfileInfo, 15> x7ac_;
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CColoredQuadFilter m_energyDrainFilter;
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CColoredQuadFilter m_energyDrainFilter;
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