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Fix disappearing actor issue

This commit is contained in:
Jack Andersen
2018-03-04 13:23:21 -10:00
parent 055de86170
commit 017185109f
5 changed files with 9 additions and 11 deletions

View File

@@ -747,7 +747,7 @@ void CStateManager::DrawWorld() const
bool isVisArea = area.x4_selfIdx == visAreaId;
SetupFogForArea(area);
g_Renderer->SetWorldLightFadeLevel(area.GetPostConstructed()->x1128_worldLightingLevel);
for (CEntity* ent : *area.GetPostConstructed()->x10c0_areaObjs)
for (CEntity* ent : *area.GetAreaObjects())
{
if (TCastToPtr<CActor> actor = ent)
{