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Implement CScriptSpindleCamera
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@@ -11,15 +11,15 @@ struct NewCameraShaker : IScriptObject {
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String<-1> name;
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Value<atVec3f> location;
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Value<bool> active;
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PlayerParameters flags;
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PropertyFlags flags;
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Value<float> duration;
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Value<float> sfxDist;
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struct CameraShakerComponent : BigDNA {
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AT_DECL_DNA
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PlayerParameters flags;
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PropertyFlags flags;
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struct CameraShakePoint : BigDNA {
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AT_DECL_DNA
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PlayerParameters flags;
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PropertyFlags flags;
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Value<float> attackTime;
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Value<float> sustainTime;
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Value<float> duration;
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@@ -350,7 +350,7 @@ struct VisorParameters : BigDNA {
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Value<atUint32> visorMask;
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};
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struct PlayerParameters : BigDNA {
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struct PropertyFlags : BigDNA {
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AT_DECL_DNA_YAML
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Value<atUint32> propertyCount;
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Vector<bool, AT_DNA_COUNT(propertyCount)> bools;
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@@ -25,7 +25,7 @@ struct PlayerActor : IScriptObject {
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Value<bool> snow;
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Value<bool> solid;
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Value<bool> active;
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PlayerParameters playerParameters;
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PropertyFlags playerParameters;
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Value<atUint32> beamId;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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@@ -5,26 +5,59 @@
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#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
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struct SpindleCamera : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<bool> unknown1;
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PlayerParameters playerParameters;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<bool> active;
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/*
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* 0x1: Look toward hint
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* 0x2: Flat look delta
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* 0x8: force minimum-clamp ball-to-cam azimuth
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* 0x10: minimum-clamp ball-to-cam azimuth
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* 0x20: Enable clampedAzimuthFromHintDir
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* 0x40: Enable distOffsetFromBallDist
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* 0x80: Use ball pos for cam pos Z (vs. hint pos)
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* 0x100: Enable deltaAngleScaleWithCamDist
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* 0x200: Use ball pos for look pos Z (vs. hint pos)
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* 0x400: unused
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* 0x800: Variable hint-to-ball direction
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* 0x1000: Damp look azimuth with hint ball-to-cam azimuth < 10-degrees
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* 0x2000: Enable deleteHintBallDist
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* 0x4000: Ignore ball-to-cam azimuth sign
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*/
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PropertyFlags flags;
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Value<float> hintToCamDistMin;
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Value<float> hintToCamDistMax;
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Value<float> hintToCamVOffMin;
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Value<float> hintToCamVOffMax;
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struct SpindleCameraParameters : BigDNA {
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AT_DECL_DNA
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Value<atUint32> unknown1;
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PlayerParameters playerParameters;
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Value<float> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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} spindleCameraParameters[15];
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AT_DECL_DNA_YAML
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Value<atUint32> input;
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PropertyFlags flags; // high reflect, low reflect
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Value<float> lowOut;
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Value<float> highOut;
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Value<float> lowIn;
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Value<float> highIn;
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};
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SpindleCameraParameters targetHintToCamDeltaAngleVel;
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SpindleCameraParameters deltaAngleScaleWithCamDist;
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SpindleCameraParameters hintToCamDist;
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SpindleCameraParameters distOffsetFromBallDist;
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SpindleCameraParameters hintBallToCamAzimuth;
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SpindleCameraParameters unused;
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SpindleCameraParameters maxHintBallToCamAzimuth;
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SpindleCameraParameters camLookRelAzimuth;
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SpindleCameraParameters lookPosZOffset;
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SpindleCameraParameters camPosZOffset;
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SpindleCameraParameters clampedAzimuthFromHintDir;
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SpindleCameraParameters dampingAzimuthSpeed;
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SpindleCameraParameters targetHintToCamDeltaAngleVelRange;
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SpindleCameraParameters deleteHintBallDist;
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SpindleCameraParameters recoverClampedAzimuthFromHintDir;
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};
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} // namespace DataSpec::DNAMP1
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