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Implement CScriptSpindleCamera
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@@ -350,7 +350,7 @@ struct VisorParameters : BigDNA {
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Value<atUint32> visorMask;
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};
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struct PlayerParameters : BigDNA {
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struct PropertyFlags : BigDNA {
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AT_DECL_DNA_YAML
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Value<atUint32> propertyCount;
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Vector<bool, AT_DNA_COUNT(propertyCount)> bools;
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