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Implement CScriptSpindleCamera

This commit is contained in:
Jack Andersen
2019-02-09 18:41:35 -10:00
parent 88591f48f0
commit 01af7b735d
18 changed files with 534 additions and 143 deletions

View File

@@ -13,6 +13,8 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
bool defaultSpawn, bool active, bool morphed)
: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts) {
#ifndef NDEBUG
x64_itemCounts[int(CPlayerState::EItemType::MorphBall)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::MorphBallBombs)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::GravitySuit)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;