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Implement CScriptSpindleCamera
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@@ -13,6 +13,8 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
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bool defaultSpawn, bool active, bool morphed)
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: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts) {
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#ifndef NDEBUG
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x64_itemCounts[int(CPlayerState::EItemType::MorphBall)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::MorphBallBombs)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::GravitySuit)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;
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