Implement CScriptSpindleCamera

This commit is contained in:
Jack Andersen 2019-02-09 18:41:35 -10:00
parent 88591f48f0
commit 01af7b735d
18 changed files with 534 additions and 143 deletions

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@ -12,6 +12,25 @@
<option name="SPACE_AFTER_REFERENCE_IN_DECLARATION" value="true" /> <option name="SPACE_AFTER_REFERENCE_IN_DECLARATION" value="true" />
</Objective-C> </Objective-C>
<Objective-C-extensions> <Objective-C-extensions>
<file>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Import" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Macro" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Typedef" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Enum" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Constant" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Global" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Struct" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="FunctionPredecl" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Function" />
</file>
<class>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Property" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Synthesize" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InitMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="StaticMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InstanceMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="DeallocMethod" />
</class>
<extensions> <extensions>
<pair source="cpp" header="hpp" fileNamingConvention="NONE" /> <pair source="cpp" header="hpp" fileNamingConvention="NONE" />
<pair source="c" header="h" fileNamingConvention="NONE" /> <pair source="c" header="h" fileNamingConvention="NONE" />

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@ -11,15 +11,15 @@ struct NewCameraShaker : IScriptObject {
String<-1> name; String<-1> name;
Value<atVec3f> location; Value<atVec3f> location;
Value<bool> active; Value<bool> active;
PlayerParameters flags; PropertyFlags flags;
Value<float> duration; Value<float> duration;
Value<float> sfxDist; Value<float> sfxDist;
struct CameraShakerComponent : BigDNA { struct CameraShakerComponent : BigDNA {
AT_DECL_DNA AT_DECL_DNA
PlayerParameters flags; PropertyFlags flags;
struct CameraShakePoint : BigDNA { struct CameraShakePoint : BigDNA {
AT_DECL_DNA AT_DECL_DNA
PlayerParameters flags; PropertyFlags flags;
Value<float> attackTime; Value<float> attackTime;
Value<float> sustainTime; Value<float> sustainTime;
Value<float> duration; Value<float> duration;

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@ -350,7 +350,7 @@ struct VisorParameters : BigDNA {
Value<atUint32> visorMask; Value<atUint32> visorMask;
}; };
struct PlayerParameters : BigDNA { struct PropertyFlags : BigDNA {
AT_DECL_DNA_YAML AT_DECL_DNA_YAML
Value<atUint32> propertyCount; Value<atUint32> propertyCount;
Vector<bool, AT_DNA_COUNT(propertyCount)> bools; Vector<bool, AT_DNA_COUNT(propertyCount)> bools;

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@ -25,7 +25,7 @@ struct PlayerActor : IScriptObject {
Value<bool> snow; Value<bool> snow;
Value<bool> solid; Value<bool> solid;
Value<bool> active; Value<bool> active;
PlayerParameters playerParameters; PropertyFlags playerParameters;
Value<atUint32> beamId; Value<atUint32> beamId;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const { void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {

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@ -5,26 +5,59 @@
#include "Parameters.hpp" #include "Parameters.hpp"
namespace DataSpec::DNAMP1 { namespace DataSpec::DNAMP1 {
struct SpindleCamera : IScriptObject { struct SpindleCamera : IScriptObject {
AT_DECL_DNA_YAML AT_DECL_DNA_YAML
AT_DECL_DNAV AT_DECL_DNAV
String<-1> name; String<-1> name;
Value<atVec3f> location; Value<atVec3f> location;
Value<atVec3f> orientation; Value<atVec3f> orientation;
Value<bool> unknown1; Value<bool> active;
PlayerParameters playerParameters; /*
Value<float> unknown2; * 0x1: Look toward hint
Value<float> unknown3; * 0x2: Flat look delta
Value<float> unknown4; * 0x8: force minimum-clamp ball-to-cam azimuth
Value<float> unknown5; * 0x10: minimum-clamp ball-to-cam azimuth
* 0x20: Enable clampedAzimuthFromHintDir
* 0x40: Enable distOffsetFromBallDist
* 0x80: Use ball pos for cam pos Z (vs. hint pos)
* 0x100: Enable deltaAngleScaleWithCamDist
* 0x200: Use ball pos for look pos Z (vs. hint pos)
* 0x400: unused
* 0x800: Variable hint-to-ball direction
* 0x1000: Damp look azimuth with hint ball-to-cam azimuth < 10-degrees
* 0x2000: Enable deleteHintBallDist
* 0x4000: Ignore ball-to-cam azimuth sign
*/
PropertyFlags flags;
Value<float> hintToCamDistMin;
Value<float> hintToCamDistMax;
Value<float> hintToCamVOffMin;
Value<float> hintToCamVOffMax;
struct SpindleCameraParameters : BigDNA { struct SpindleCameraParameters : BigDNA {
AT_DECL_DNA AT_DECL_DNA_YAML
Value<atUint32> unknown1; Value<atUint32> input;
PlayerParameters playerParameters; PropertyFlags flags; // high reflect, low reflect
Value<float> unknown5; Value<float> lowOut;
Value<float> unknown6; Value<float> highOut;
Value<float> unknown7; Value<float> lowIn;
Value<float> unknown8; Value<float> highIn;
} spindleCameraParameters[15];
}; };
SpindleCameraParameters targetHintToCamDeltaAngleVel;
SpindleCameraParameters deltaAngleScaleWithCamDist;
SpindleCameraParameters hintToCamDist;
SpindleCameraParameters distOffsetFromBallDist;
SpindleCameraParameters hintBallToCamAzimuth;
SpindleCameraParameters unused;
SpindleCameraParameters maxHintBallToCamAzimuth;
SpindleCameraParameters camLookRelAzimuth;
SpindleCameraParameters lookPosZOffset;
SpindleCameraParameters camPosZOffset;
SpindleCameraParameters clampedAzimuthFromHintDir;
SpindleCameraParameters dampingAzimuthSpeed;
SpindleCameraParameters targetHintToCamDeltaAngleVelRange;
SpindleCameraParameters deleteHintBallDist;
SpindleCameraParameters recoverClampedAzimuthFromHintDir;
};
} // namespace DataSpec::DNAMP1 } // namespace DataSpec::DNAMP1

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@ -35,7 +35,7 @@ void CRelayTracker::RemoveRelay(TEditorId id) {
x0_relayStates.erase(std::remove(x0_relayStates.begin(), x0_relayStates.end(), id), x0_relayStates.end()); x0_relayStates.erase(std::remove(x0_relayStates.begin(), x0_relayStates.end(), id), x0_relayStates.end());
} }
void CRelayTracker::SendMsgs(const TAreaId& areaId, CStateManager& stateMgr) { void CRelayTracker::SendMsgs(TAreaId areaId, CStateManager& stateMgr) {
const CWorld* world = stateMgr.WorldNC(); const CWorld* world = stateMgr.WorldNC();
u32 relayCount = world->GetRelayCount(); u32 relayCount = world->GetRelayCount();
@ -73,8 +73,11 @@ void CRelayTracker::PutTo(CBitStreamWriter& out, const CSaveWorld& saveworld) {
u32 relayCount = saveworld.GetRelayCount(); u32 relayCount = saveworld.GetRelayCount();
std::vector<bool> relays(relayCount); std::vector<bool> relays(relayCount);
for (const TEditorId& id : x0_relayStates) for (const TEditorId& id : x0_relayStates) {
relays[saveworld.GetRelayIndex(id)] = true; s32 idx = saveworld.GetRelayIndex(id);
if (idx >= 0)
relays[idx] = true;
}
for (u32 i = 0; i < relayCount; ++i) for (u32 i = 0; i < relayCount; ++i)
out.WriteEncoded(u32(relays[i]), 1); out.WriteEncoded(u32(relays[i]), 1);

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@ -31,7 +31,7 @@ public:
bool HasRelay(TEditorId); bool HasRelay(TEditorId);
void AddRelay(TEditorId); void AddRelay(TEditorId);
void RemoveRelay(TEditorId); void RemoveRelay(TEditorId);
void SendMsgs(const TAreaId&, CStateManager&); void SendMsgs(TAreaId, CStateManager&);
void PutTo(CBitStreamWriter&, const CSaveWorld&); void PutTo(CBitStreamWriter&, const CSaveWorld&);
}; };

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@ -259,6 +259,7 @@ public:
void ResetPosition(CStateManager& mgr); void ResetPosition(CStateManager& mgr);
void DoorClosed(TUniqueId doorId); void DoorClosed(TUniqueId doorId);
void DoorClosing(TUniqueId doorId); void DoorClosing(TUniqueId doorId);
const zeus::CVector3f& GetLookPosAhead() const { return x1c0_lookPosAhead; }
const zeus::CVector3f& GetFixedLookPos() const { return x1cc_fixedLookPos; } const zeus::CVector3f& GetFixedLookPos() const { return x1cc_fixedLookPos; }
static bool IsBallNearDoor(const zeus::CVector3f& pos, CStateManager& mgr); static bool IsBallNearDoor(const zeus::CVector3f& pos, CStateManager& mgr);

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@ -322,7 +322,7 @@ bool CCollidableOBBTree::AABoxCollideWithLeafMoving(const COBBTree::CLeafData& l
for (int k = 0; k < 3; ++k) { for (int k = 0; k < 3; ++k) {
u16 vertIdx = vertIndices[k]; u16 vertIdx = vertIndices[k];
const zeus::CVector3f& vtx = x10_tree->GetVert(vertIdx); const zeus::CVector3f& vtx = surf.GetVert(k);
if (CMetroidAreaCollider::g_DupPrimitiveCheckCount != CMetroidAreaCollider::g_DupVertexList[vertIdx]) { if (CMetroidAreaCollider::g_DupPrimitiveCheckCount != CMetroidAreaCollider::g_DupVertexList[vertIdx]) {
CMetroidAreaCollider::g_DupVertexList[vertIdx] = CMetroidAreaCollider::g_DupPrimitiveCheckCount; CMetroidAreaCollider::g_DupVertexList[vertIdx] = CMetroidAreaCollider::g_DupPrimitiveCheckCount;
if (movedAABB.pointInside(vtx)) { if (movedAABB.pointInside(vtx)) {
@ -346,7 +346,6 @@ bool CCollidableOBBTree::AABoxCollideWithLeafMoving(const COBBTree::CLeafData& l
CMaterialList edgeMat(x10_tree->GetEdgeMaterial(edgeIdx)); CMaterialList edgeMat(x10_tree->GetEdgeMaterial(edgeIdx));
if (!edgeMat.HasMaterial(EMaterialTypes::NoEdgeCollision)) { if (!edgeMat.HasMaterial(EMaterialTypes::NoEdgeCollision)) {
d = dOut; d = dOut;
const CCollisionEdge& edge = x10_tree->GetEdge(edgeIdx);
if (CMetroidAreaCollider::MovingAABoxCollisionCheck_Edge(surf.GetVert(k), surf.GetVert((k + 1) % 3), if (CMetroidAreaCollider::MovingAABoxCollisionCheck_Edge(surf.GetVert(k), surf.GetVert((k + 1) % 3),
components.x0_edges, dir, d, normal, point) && components.x0_edges, dir, d, normal, point) &&
d < dOut) { d < dOut) {

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@ -24,13 +24,17 @@ CIOWin::EMessageReturn CStateSetterFlow::OnMessage(const CArchitectureMessage& m
m->ResetGameState(); m->ResetGameState();
g_GameState->SetCurrentWorldId(worldId); g_GameState->SetCurrentWorldId(worldId);
CWorldLayerState& layers = *g_GameState->StateForWorld(worldId).GetLayerState(); CWorldState& ws = g_GameState->StateForWorld(worldId);
CWorldLayerState& layers = *ws.GetLayerState();
if (m->m_warpAreaId < layers.GetAreaCount()) { if (m->m_warpAreaId < layers.GetAreaCount()) {
g_GameState->StateForWorld(worldId).SetAreaId(m->m_warpAreaId); ws.SetAreaId(m->m_warpAreaId);
if (m->m_warpLayerBits) { if (m->m_warpLayerBits) {
for (u32 i = 0; i < layers.GetAreaLayerCount(m->m_warpAreaId); ++i) for (u32 i = 0; i < layers.GetAreaLayerCount(m->m_warpAreaId); ++i)
layers.SetLayerActive(m->m_warpAreaId, i, ((m->m_warpLayerBits >> i) & 1) != 0); layers.SetLayerActive(m->m_warpAreaId, i, ((m->m_warpLayerBits >> i) & 1) != 0);
} }
CRelayTracker& relays = *ws.RelayTracker();
for (const auto& r : m->m_warpMemoryRelays)
relays.AddRelay(r);
} }
g_GameState->GameOptions().ResetToDefaults(); g_GameState->GameOptions().ResetToDefaults();
g_GameState->WriteBackupBuf(); g_GameState->WriteBackupBuf();

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@ -474,7 +474,7 @@ void CMain::Teleport(hecl::Console*, const std::vector<std::string>& args) {
zeus::CTransform xf = g_StateManager->Player()->GetTransform(); zeus::CTransform xf = g_StateManager->Player()->GetTransform();
xf.origin = loc; xf.origin = loc;
if (args.size() == 6) { if (args.size() >= 6) {
zeus::CVector3f angle; zeus::CVector3f angle;
for (u32 i = 0; i < 3; ++i) for (u32 i = 0; i < 3; ++i)
angle[i] = zeus::degToRad(strtof(args[i + 3].c_str(), nullptr)); angle[i] = zeus::degToRad(strtof(args[i + 3].c_str(), nullptr));
@ -676,10 +676,10 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarMana
const hecl::SystemChar* areaIdxStr = (*(it + 2)).c_str(); const hecl::SystemChar* areaIdxStr = (*(it + 2)).c_str();
hecl::SystemChar* endptr; hecl::SystemChar* endptr;
m_warpWorldIdx = hecl::StrToUl(worldIdxStr, &endptr, 0); m_warpWorldIdx = TAreaId(hecl::StrToUl(worldIdxStr, &endptr, 0));
if (endptr == worldIdxStr) if (endptr == worldIdxStr)
m_warpWorldIdx = 0; m_warpWorldIdx = 0;
m_warpAreaId = hecl::StrToUl(areaIdxStr, &endptr, 0); m_warpAreaId = TAreaId(hecl::StrToUl(areaIdxStr, &endptr, 0));
if (endptr == areaIdxStr) if (endptr == areaIdxStr)
m_warpAreaId = 0; m_warpAreaId = 0;
@ -696,15 +696,21 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarMana
break; break;
} }
if (args.end() - it >= 4) { while (args.end() - it >= 4) {
const hecl::SystemChar* layerStr = (*(it + 3)).c_str(); const hecl::SystemChar* layerStr = (*(it + 3)).c_str();
if (layerStr[0] == _SYS_STR('0') || layerStr[0] == _SYS_STR('1')) if (!(layerStr[0] == _SYS_STR('0') && layerStr[1] == _SYS_STR('x')) &&
(layerStr[0] == _SYS_STR('0') || layerStr[0] == _SYS_STR('1'))) {
for (const auto* cur = layerStr; *cur != _SYS_STR('\0'); ++cur) for (const auto* cur = layerStr; *cur != _SYS_STR('\0'); ++cur)
if (*cur == _SYS_STR('1')) if (*cur == _SYS_STR('1'))
m_warpLayerBits |= u64(1) << (cur - layerStr); m_warpLayerBits |= u64(1) << (cur - layerStr);
} else if (layerStr[0] == _SYS_STR('0') && layerStr[1] == _SYS_STR('x')) {
m_warpMemoryRelays.push_back(TAreaId(hecl::StrToUl(layerStr + 2, nullptr, 16)));
}
++it;
} }
SetFlowState(EFlowState::StateSetter); SetFlowState(EFlowState::StateSetter);
break;
} }
} }
@ -712,7 +718,7 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarMana
x164_archSupport.reset(new CGameArchitectureSupport(*this, voiceEngine, backend)); x164_archSupport.reset(new CGameArchitectureSupport(*this, voiceEngine, backend));
g_archSupport = x164_archSupport.get(); g_archSupport = x164_archSupport.get();
x164_archSupport->PreloadAudio(); x164_archSupport->PreloadAudio();
std::srand(std::time(nullptr)); std::srand(static_cast<unsigned int>(std::time(nullptr)));
// g_TweakManager->ReadFromMemoryCard("AudioTweaks"); // g_TweakManager->ReadFromMemoryCard("AudioTweaks");
} }

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@ -313,6 +313,7 @@ public:
int m_warpWorldIdx = -1; int m_warpWorldIdx = -1;
TAreaId m_warpAreaId = 0; TAreaId m_warpAreaId = 0;
u64 m_warpLayerBits = 0; u64 m_warpLayerBits = 0;
std::vector<TEditorId> m_warpMemoryRelays;
}; };
} // namespace MP1 } // namespace MP1

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@ -101,5 +101,6 @@ public:
s32 GetPriority() const { return xe8_priority; } s32 GetPriority() const { return xe8_priority; }
const CCameraHint& GetHint() const { return xec_hint; } const CCameraHint& GetHint() const { return xec_hint; }
TUniqueId GetDelegatedCamera() const { return x164_delegatedCamera; } TUniqueId GetDelegatedCamera() const { return x164_delegatedCamera; }
const zeus::CTransform& GetOriginalTransform() const { return x168_origXf; }
}; };
} // namespace urde } // namespace urde

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@ -13,6 +13,8 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
bool defaultSpawn, bool active, bool morphed) bool defaultSpawn, bool active, bool morphed)
: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts) { : CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts) {
#ifndef NDEBUG #ifndef NDEBUG
x64_itemCounts[int(CPlayerState::EItemType::MorphBall)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::MorphBallBombs)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::GravitySuit)] = 1; x64_itemCounts[int(CPlayerState::EItemType::GravitySuit)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1; x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1; x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;

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@ -3,65 +3,340 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "ScriptLoader.hpp" #include "ScriptLoader.hpp"
#include "Camera/CBallCamera.hpp" #include "Camera/CBallCamera.hpp"
#include "World/CPlayer.hpp"
#include "World/CScriptCameraHint.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp"
namespace urde { namespace urde {
SSpindleProperty::SSpindleProperty(CInputStream& in) SSpindleProperty::SSpindleProperty(CInputStream& in) {
: x0_(in.readUint32Big()) x4_input = ESpindleInput(in.readUint32Big());
, x4_paramFlags(ScriptLoader::LoadParameterFlags(in)) x0_flags = ScriptLoader::LoadParameterFlags(in);
, x8_(in.readFloatBig()) x8_lowOut = in.readFloatBig();
, xc_(in.readFloatBig()) xc_highOut = in.readFloatBig();
, x10_(in.readFloatBig()) x10_lowIn = in.readFloatBig();
, x14_(in.readFloatBig()) {} x14_highIn = in.readFloatBig();
switch (x4_input) {
case ESpindleInput::HintBallAngle:
case ESpindleInput::HintBallRightAngle:
case ESpindleInput::HintBallLeftAngle:
x10_lowIn = zeus::degToRad(x10_lowIn);
x14_highIn = zeus::degToRad(x14_highIn);
break;
default:
break;
}
}
CScriptSpindleCamera::CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, CScriptSpindleCamera::CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, u32 r9, float f1, float f2, const zeus::CTransform& xf, bool active, u32 flags, float hintToCamDistMin,
float f3, float f4, const SSpindleProperty& seg1, float hintToCamDistMax, float hintToCamVOffMin, float hintToCamVOffMax,
const SSpindleProperty& seg2, const SSpindleProperty& seg3, const SSpindleProperty& targetHintToCamDeltaAngleVel,
const SSpindleProperty& seg4, const SSpindleProperty& seg5, const SSpindleProperty& deltaAngleScaleWithCamDist,
const SSpindleProperty& seg6, const SSpindleProperty& seg7, const SSpindleProperty& hintToCamDist,
const SSpindleProperty& seg8, const SSpindleProperty& seg9, const SSpindleProperty& distOffsetFromBallDist,
const SSpindleProperty& seg10, const SSpindleProperty& seg11, const SSpindleProperty& hintBallToCamAzimuth,
const SSpindleProperty& seg12, const SSpindleProperty& seg13, const SSpindleProperty& unused,
const SSpindleProperty& seg14, const SSpindleProperty& seg15) const SSpindleProperty& maxHintBallToCamAzimuth,
const SSpindleProperty& camLookRelAzimuth,
const SSpindleProperty& lookPosZOffset,
const SSpindleProperty& camPosZOffset,
const SSpindleProperty& clampedAzimuthFromHintDir,
const SSpindleProperty& dampingAzimuthSpeed,
const SSpindleProperty& targetHintToCamDeltaAngleVelRange,
const SSpindleProperty& deleteHintBallDist,
const SSpindleProperty& recoverClampedAzimuthFromHintDir)
: CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(), : CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0) CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
, x188_r9(r9) , x188_flags(flags)
, x1b0_f1(f1) , x1b0_hintToCamDistMin(hintToCamDistMin)
, x1b4_f2(f2) , x1b4_hintToCamDistMax(hintToCamDistMax)
, x1b8_f3(f2) , x1b8_hintToCamVOffMin(hintToCamVOffMin)
, x1bc_f4(f4) , x1bc_hintToCamVOffMax(hintToCamVOffMax)
, x1c0_seg1(seg1) , x1c0_targetHintToCamDeltaAngleVel(targetHintToCamDeltaAngleVel)
, x1d8_seg2(seg2) , x1d8_deltaAngleScaleWithCamDist(deltaAngleScaleWithCamDist)
, x1f0_seg3(seg3) , x1f0_hintToCamDist(hintToCamDist)
, x208_seg4(seg4) , x208_distOffsetFromBallDist(distOffsetFromBallDist)
, x220_seg5(seg5) , x220_hintBallToCamAzimuth(hintBallToCamAzimuth)
, x238_seg6(seg6) , x238_unused(unused)
, x250_seg7(seg7) , x250_maxHintBallToCamAzimuth(maxHintBallToCamAzimuth)
, x268_seg8(seg8) , x268_camLookRelAzimuth(camLookRelAzimuth)
, x280_seg9(seg9) , x280_lookPosZOffset(lookPosZOffset)
, x298_seg10(seg10) , x298_camPosZOffset(camPosZOffset)
, x2b0_seg11(seg11) , x2b0_clampedAzimuthFromHintDir(clampedAzimuthFromHintDir)
, x2c8_seg12(seg12) , x2c8_dampingAzimuthSpeed(dampingAzimuthSpeed)
, x2e0_seg13(seg13) , x2e0_targetHintToCamDeltaAngleVelRange(targetHintToCamDeltaAngleVelRange)
, x2f8_seg14(seg14) , x2f8_deleteHintBallDist(deleteHintBallDist)
, x310_seg15(seg15) , x310_recoverClampedAzimuthFromHintDir(recoverClampedAzimuthFromHintDir)
, x330_lookDir(xf.basis[1]) {} , x330_lookDir(xf.basis[1]) {}
void CScriptSpindleCamera::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptSpindleCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptSpindleCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) {} void CScriptSpindleCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) {
// Empty
}
void CScriptSpindleCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) { void CScriptSpindleCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr); const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
if (!GetActive() || hint == nullptr) if (!GetActive() || hint == nullptr)
return; return;
x33c_24_ = true; x33c_24_inResetThink = true;
mgr.GetCameraManager()->GetBallCamera()->UpdateLookAtPosition(0.01f, mgr); mgr.GetCameraManager()->GetBallCamera()->UpdateLookAtPosition(0.01f, mgr);
Think(0.01f, mgr);
x33c_24_inResetThink = false;
} }
void CScriptSpindleCamera::Think(float, CStateManager&) {} void CScriptSpindleCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
CGameCamera::AcceptScriptMsg(msg, sender, mgr);
}
float SSpindleProperty::GetValue(float inVar) const {
if (x4_input == ESpindleInput::Constant)
return x8_lowOut;
float reflectRange = x14_highIn - x10_lowIn;
if (zeus::close_enough(reflectRange, 0.f))
return x8_lowOut;
float reflectedVar = inVar;
if (x0_flags & 0x1 && inVar > x14_highIn)
reflectedVar = x14_highIn - (inVar - x14_highIn);
if (x0_flags & 0x2 && inVar < x10_lowIn)
reflectedVar = x10_lowIn + (x10_lowIn - inVar);
float outRange = xc_highOut - x8_lowOut;
float res = (reflectedVar - x10_lowIn) * outRange / reflectRange + x8_lowOut;
if (x8_lowOut < xc_highOut)
return zeus::clamp(x8_lowOut, res, xc_highOut);
else
return zeus::clamp(xc_highOut, res, x8_lowOut);
}
void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
if (!GetActive() || hint == nullptr)
return;
zeus::CVector3f hintPos = hint->GetTranslation();
zeus::CVector2f lookAheadPos = mgr.GetCameraManager()->GetBallCamera()->GetLookPosAhead().toVec2f();
zeus::CVector3f hintToCamDir = GetTranslation() - hintPos;
hintToCamDir.z() = 0.f;
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
zeus::CVector3f hintToBallDir = ballPos - hintPos;
float hintToBallVOff = hintToBallDir.z();
hintToBallDir.z() = 0.f;
zeus::CVector3f hintDir = hint->GetTransform().basis[1];
hintDir.z() = 0.f;
if (hintDir.canBeNormalized())
hintDir.normalize();
else
hintDir = zeus::CVector3f::skForward;
float hintToBallDist = 0.f;
if (hintToBallDir.canBeNormalized()) {
hintToBallDist = hintToBallDir.magnitude();
hintToBallDir.normalize();
} else {
hintToBallDir = hintDir;
}
x18c_inVars.clear();
x18c_inVars.push_back(0.f); // Zero
x18c_inVars.push_back(hintToBallDist); // HintToBallDist
x18c_inVars.push_back(std::fabs(hintToBallVOff)); // HintToBallVOff
float hintBallAngle = std::fabs(std::acos(zeus::clamp(-1.f, hintToBallDir.dot(hintDir), 1.f)));
x18c_inVars.push_back(hintBallAngle); // HintBallAngle
float hintBallCross = hintToBallDir.toVec2f().cross(hintDir.toVec2f());
if (hintBallCross >= 0.f) {
x18c_inVars.push_back(hintBallAngle); // HintBallRightAngle
x18c_inVars.push_back(2.f * M_PIF - hintBallAngle); // HintBallLeftAngle
} else {
x18c_inVars.push_back(2.f * M_PIF - hintBallAngle); // HintBallRightAngle
x18c_inVars.push_back(hintBallAngle); // HintBallLeftAngle
}
zeus::CVector3f hintDelta = hint->GetTranslation() - hint->GetOriginalTransform().origin;
float hintDeltaVOff = std::fabs(hintDelta.z());
hintDelta.z() = 0.f;
x18c_inVars.push_back(hintDelta.canBeNormalized() ? hintDelta.magnitude() : 0.f); // HintDeltaDist
x18c_inVars.push_back(hintDeltaVOff); // HintDeltaVOff
if ((x188_flags & 0x2000) && hintToBallDist >
x2f8_deleteHintBallDist.GetValue(GetInVar(x2f8_deleteHintBallDist))) {
if (hint->GetDelegatedCamera() == GetUniqueId())
mgr.GetCameraManager()->DeleteCameraHint(hint->GetUniqueId(), mgr);
} else {
if (!(x188_flags & 0x800))
hintToBallDir = hintDir;
if (x188_flags & 0x20) {
if (!x32c_outsideClampedAzimuth) {
if (hintBallAngle > x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) {
x330_lookDir = hintToBallDir;
x32c_outsideClampedAzimuth = true;
}
} else {
float hintCamCross = hintToCamDir.toVec2f().cross(hintDir.toVec2f());
if ((hintBallAngle < x310_recoverClampedAzimuthFromHintDir.
GetValue(GetInVar(x310_recoverClampedAzimuthFromHintDir)) && hintBallCross * hintCamCross < 0.f) ||
hintBallAngle <= x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) {
x32c_outsideClampedAzimuth = false;
} else {
hintToBallDir = x330_lookDir;
}
}
}
float newHintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist));
if (x188_flags & 0x40)
newHintToCamDist = hintToBallDist +
x208_distOffsetFromBallDist.GetValue(GetInVar(x208_distOffsetFromBallDist));
newHintToCamDist = zeus::clamp(x1b0_hintToCamDistMin, newHintToCamDist, x1b4_hintToCamDistMax);
zeus::CVector3f newCamPos = GetTranslation();
float hintToCamDist = hintToCamDir.magnitude();
if (hintToCamDir.canBeNormalized()) {
hintToCamDir.normalize();
} else {
hintToCamDir = hintDir;
hintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist));
}
float hintBallToCamTargetAzimuth =
x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth));
if (!(x188_flags & 0x4000) && hintToCamDir.cross(hintToBallDir).z() >= 0.f)
hintBallToCamTargetAzimuth = -hintBallToCamTargetAzimuth;
zeus::CQuaternion hintBallToCamTargetAzimuthQuat;
hintBallToCamTargetAzimuthQuat.rotateZ(hintBallToCamTargetAzimuth);
zeus::CVector3f targetHintToCam = hintBallToCamTargetAzimuthQuat.transform(hintToBallDir);
zeus::CVector3f newHintToCamDir = hintToCamDir;
float hintToCamDeltaAngleRange = std::fabs(std::acos(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)));
float hintToCamDeltaAngleSpeedFactor =
zeus::clamp(-1.f, hintToCamDeltaAngleRange /
x2c8_dampingAzimuthSpeed.GetValue(GetInVar(x2c8_dampingAzimuthSpeed)), 1.f);
float targetHintToCamDeltaAngleVel =
x1c0_targetHintToCamDeltaAngleVel.GetValue(GetInVar(x1c0_targetHintToCamDeltaAngleVel));
if (x188_flags & 0x100)
targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVel,
x1d8_deltaAngleScaleWithCamDist.GetValue(GetInVar(x1d8_deltaAngleScaleWithCamDist)) / hintToCamDist,
targetHintToCamDeltaAngleVel);
if ((hintToBallDir.cross(hintToCamDir).z() >= 0.f && targetHintToCam.cross(hintToCamDir).z() < 0.f) ||
(hintToBallDir.cross(hintToCamDir).z() < 0.f && targetHintToCam.cross(hintToCamDir).z() >= 0.f)) {
float targetHintToCamDeltaAngleVelRange =
x2e0_targetHintToCamDeltaAngleVelRange.GetValue(GetInVar(x2e0_targetHintToCamDeltaAngleVelRange));
targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVelRange,
targetHintToCamDeltaAngleVel, targetHintToCamDeltaAngleVelRange);
}
zeus::CVector3f camToBall = ballPos - GetTranslation();
camToBall.z() = 0.f;
float targetHintToCamDeltaAngle = targetHintToCamDeltaAngleVel * dt * hintToCamDeltaAngleSpeedFactor;
float camToBallDist = 0.f;
if (camToBall.canBeNormalized())
camToBallDist = camToBall.magnitude();
targetHintToCamDeltaAngle *= (1.f - zeus::clamp(0.f, (camToBallDist - 2.f) * 0.5f, 1.f)) * 10.f + 1.f;
targetHintToCamDeltaAngle = zeus::clamp(-hintToCamDeltaAngleRange,
targetHintToCamDeltaAngle, hintToCamDeltaAngleRange);
if (std::fabs(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)) < 0.99999f)
newHintToCamDir = zeus::CQuaternion::lookAt(hintToCamDir, targetHintToCam,
targetHintToCamDeltaAngle).transform(hintToCamDir);
float hintBallToCamAzimuth = std::acos(zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDir), 1.f));
if (x188_flags & 0x10) {
if (std::fabs(hintBallToCamAzimuth) <
x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth)) ||
(x188_flags & 0x8) || x33c_24_inResetThink)
newHintToCamDir = targetHintToCam;
}
float maxHintBallToCamAzimuth = x250_maxHintBallToCamAzimuth.GetValue(GetInVar(x250_maxHintBallToCamAzimuth));
if (std::fabs(hintBallToCamAzimuth) > maxHintBallToCamAzimuth) {
x328_maxAzimuthInterpTimer += dt;
if (x328_maxAzimuthInterpTimer < 3.f) {
float ballToCamAzimuthInterp = zeus::clamp(-1.f, x328_maxAzimuthInterpTimer / 3.f, 1.f);
float hintBallToCamAzimuthDelta = std::fabs(maxHintBallToCamAzimuth - hintBallToCamAzimuth);
if (hintToBallDir.cross(newHintToCamDir).z() > 0.f)
hintBallToCamAzimuthDelta = -hintBallToCamAzimuthDelta;
zeus::CQuaternion hintBallToCamAzimuthQuat;
hintBallToCamAzimuthQuat.rotateZ(hintBallToCamAzimuthDelta * ballToCamAzimuthInterp);
newHintToCamDir = hintBallToCamAzimuthQuat.transform(newHintToCamDir);
} else {
zeus::CQuaternion hintBallToCamAzimuthQuat;
if (hintBallToCamTargetAzimuth > 0.f)
hintBallToCamAzimuthQuat.rotateZ(maxHintBallToCamAzimuth);
else
hintBallToCamAzimuthQuat.rotateZ(-maxHintBallToCamAzimuth);
newHintToCamDir = hintBallToCamAzimuthQuat.transform(hintToBallDir);
}
} else {
x328_maxAzimuthInterpTimer = 0.f;
}
if (x188_flags & 0x20) {
zeus::CVector3f hintDir2 = hint->GetTransform().basis[1];
hintDir2.z() = 0.f;
if (hintDir2.canBeNormalized()) {
hintDir2.normalize();
float hintCamAzimuth = std::fabs(std::acos(zeus::clamp(-1.f, hintDir2.dot(newHintToCamDir), 1.f)));
float hintCamAzimuthRange =
x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir));
hintCamAzimuth = zeus::clamp(-hintCamAzimuthRange, hintCamAzimuth, hintCamAzimuthRange);
if (hintDir2.cross(newHintToCamDir).z() < 0.f)
hintCamAzimuth = -hintCamAzimuth;
zeus::CQuaternion hintCamAzimuthQuat;
hintCamAzimuthQuat.rotateZ(hintCamAzimuth);
newHintToCamDir = hintCamAzimuthQuat.transform(hintDir2);
}
}
newCamPos = hintPos + newHintToCamDir * newHintToCamDist;
if (x188_flags & 0x80)
newCamPos.z() = ballPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset));
else
newCamPos.z() = hintPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset));
newCamPos.z() = zeus::clamp(x1b8_hintToCamVOffMin, newCamPos.z() - hintPos.z(), x1bc_hintToCamVOffMax) +
hintPos.z();
float lookPosZ;
if (x188_flags & 0x200)
lookPosZ = ballPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset));
else
lookPosZ = hintPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset));
zeus::CVector3f newLookDelta(lookAheadPos - newCamPos.toVec2f(), lookPosZ - newCamPos.z());
zeus::CVector3f newLookDirFlat = newLookDelta;
newLookDirFlat.z() = 0.f;
if (newLookDirFlat.canBeNormalized()) {
float newLookDistFlat = newLookDirFlat.magnitude();
newLookDirFlat.normalize();
float camLookRelAzimuth = -x268_camLookRelAzimuth.GetValue(GetInVar(x268_camLookRelAzimuth));
zeus::CVector3f newHintToCamDirFlat = newCamPos - hintPos;
newHintToCamDirFlat.z() = 0.f;
if (newHintToCamDirFlat.canBeNormalized())
newHintToCamDirFlat.normalize();
else
newHintToCamDirFlat = zeus::CVector3f::skForward;
if (newHintToCamDirFlat.cross(hintToBallDir).z() >= 0.f)
camLookRelAzimuth = -camLookRelAzimuth;
if (x188_flags & 0x1000)
camLookRelAzimuth *= zeus::clamp(-1.f, std::acos(std::fabs(
zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDirFlat), 1.f))) / zeus::degToRad(10.f), 1.f);
zeus::CQuaternion azimuthQuat;
azimuthQuat.rotateZ(camLookRelAzimuth);
lookAheadPos = azimuthQuat.transform(newLookDirFlat).toVec2f() * std::cos(camLookRelAzimuth) * newLookDistFlat +
newCamPos.toVec2f();
}
newLookDelta = zeus::CVector3f(lookAheadPos, lookPosZ) - newCamPos;
if (x188_flags & 0x1)
newLookDelta = zeus::CVector3f(hintPos.toVec2f() - newCamPos.toVec2f(), newLookDelta.z());
if (x188_flags & 0x2)
newLookDelta = lookAheadPos - hintPos.toVec2f();
if (newLookDelta.canBeNormalized())
SetTransform(zeus::lookAt(newCamPos, newCamPos + newLookDelta.normalized()));
}
}
void CScriptSpindleCamera::Render(const CStateManager&) const {
// Empty
}
} // namespace urde } // namespace urde

View File

@ -4,59 +4,102 @@
namespace urde { namespace urde {
enum class ESpindleInput {
Constant,
HintToBallDist,
HintToBallVOff,
HintBallAngle,
HintBallRightAngle,
HintBallLeftAngle,
HintDeltaDist,
HintDeltaVOff
};
struct SSpindleProperty { struct SSpindleProperty {
u32 x0_; u32 x0_flags;
u32 x4_paramFlags; ESpindleInput x4_input;
float x8_; float x8_lowOut;
float xc_; float xc_highOut;
float x10_; float x10_lowIn;
float x14_; float x14_highIn;
SSpindleProperty(CInputStream& in); SSpindleProperty(CInputStream& in);
void FixupAngles() { void FixupAngles() {
x8_ = zeus::degToRad(x8_); x8_lowOut = zeus::degToRad(x8_lowOut);
xc_ = zeus::degToRad(xc_); xc_highOut = zeus::degToRad(xc_highOut);
} }
float GetValue(float inVar) const;
}; };
class CScriptSpindleCamera : public CGameCamera { class CScriptSpindleCamera : public CGameCamera {
u32 x188_r9; /*
u32 x18c_ = 0; * 0x1: Look toward hint
float x1b0_f1; * 0x2: Flat look delta
float x1b4_f2; * 0x8: force minimum-clamp ball-to-cam azimuth
float x1b8_f3; * 0x10: minimum-clamp ball-to-cam azimuth
float x1bc_f4; * 0x20: Enable clampedAzimuthFromHintDir
SSpindleProperty x1c0_seg1; * 0x40: Enable distOffsetFromBallDist
SSpindleProperty x1d8_seg2; * 0x80: Use ball pos for cam pos Z (vs. hint pos)
SSpindleProperty x1f0_seg3; * 0x100: Enable deltaAngleScaleWithCamDist
SSpindleProperty x208_seg4; * 0x200: Use ball pos for look pos Z (vs. hint pos)
SSpindleProperty x220_seg5; * 0x400: unused
SSpindleProperty x238_seg6; * 0x800: Variable hint-to-ball direction
SSpindleProperty x250_seg7; * 0x1000: Damp look azimuth with hint ball-to-cam azimuth < 10-degrees
SSpindleProperty x268_seg8; * 0x2000: Enable deleteHintBallDist
SSpindleProperty x280_seg9; * 0x4000: Ignore ball-to-cam azimuth sign
SSpindleProperty x298_seg10; */
SSpindleProperty x2b0_seg11; u32 x188_flags;
SSpindleProperty x2c8_seg12; rstl::reserved_vector<float, 8> x18c_inVars;
SSpindleProperty x2e0_seg13; float x1b0_hintToCamDistMin;
SSpindleProperty x2f8_seg14; float x1b4_hintToCamDistMax;
SSpindleProperty x310_seg15; float x1b8_hintToCamVOffMin;
float x328_ = 0.f; float x1bc_hintToCamVOffMax;
bool x32c_24 = false; SSpindleProperty x1c0_targetHintToCamDeltaAngleVel;
SSpindleProperty x1d8_deltaAngleScaleWithCamDist;
SSpindleProperty x1f0_hintToCamDist;
SSpindleProperty x208_distOffsetFromBallDist;
SSpindleProperty x220_hintBallToCamAzimuth;
SSpindleProperty x238_unused;
SSpindleProperty x250_maxHintBallToCamAzimuth;
SSpindleProperty x268_camLookRelAzimuth;
SSpindleProperty x280_lookPosZOffset;
SSpindleProperty x298_camPosZOffset;
SSpindleProperty x2b0_clampedAzimuthFromHintDir;
SSpindleProperty x2c8_dampingAzimuthSpeed;
SSpindleProperty x2e0_targetHintToCamDeltaAngleVelRange;
SSpindleProperty x2f8_deleteHintBallDist;
SSpindleProperty x310_recoverClampedAzimuthFromHintDir;
float x328_maxAzimuthInterpTimer = 0.f;
bool x32c_outsideClampedAzimuth = false;
zeus::CVector3f x330_lookDir; zeus::CVector3f x330_lookDir;
bool x33c_24_; bool x33c_24_inResetThink;
float GetInVar(const SSpindleProperty& seg) const { return x18c_inVars[int(seg.x4_input)]; }
public: public:
CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
bool active, u32 r9, float f1, float f2, float f3, float f4, const SSpindleProperty& seg1, const zeus::CTransform& xf, bool active, u32 flags, float hintToCamDistMin,
const SSpindleProperty& seg2, const SSpindleProperty& seg3, const SSpindleProperty& seg4, float hintToCamDistMax, float hintToCamVOffMin, float hintToCamVOffMax,
const SSpindleProperty& seg5, const SSpindleProperty& seg6, const SSpindleProperty& seg7, const SSpindleProperty& targetHintToCamDeltaAngleVel,
const SSpindleProperty& seg8, const SSpindleProperty& seg9, const SSpindleProperty& seg10, const SSpindleProperty& deltaAngleScaleWithCamDist,
const SSpindleProperty& seg11, const SSpindleProperty& seg12, const SSpindleProperty& seg13, const SSpindleProperty& hintToCamDist,
const SSpindleProperty& seg14, const SSpindleProperty& seg15); const SSpindleProperty& distOffsetFromBallDist,
const SSpindleProperty& hintBallToCamAzimuth,
const SSpindleProperty& unused,
const SSpindleProperty& maxHintBallToCamAzimuth,
const SSpindleProperty& camLookRelAzimuth,
const SSpindleProperty& lookPosZOffset,
const SSpindleProperty& camPosZOffset,
const SSpindleProperty& clampedAzimuthFromHintDir,
const SSpindleProperty& dampingAzimuthSpeed,
const SSpindleProperty& targetHintToCamDeltaAngleVelRange,
const SSpindleProperty& deleteHintBallDist,
const SSpindleProperty& recoverClampedAzimuthFromHintDir);
void Accept(IVisitor& visitor); void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&); void Think(float, CStateManager&);
void Render(const CStateManager&) const;
void Reset(const zeus::CTransform& xf, CStateManager& mgr); void Reset(const zeus::CTransform& xf, CStateManager& mgr);
void ProcessInput(const CFinalInput& input, CStateManager& mgr); void ProcessInput(const CFinalInput& input, CStateManager& mgr);
}; };

View File

@ -2943,39 +2943,43 @@ CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, i
SActorHead aHead = LoadActorHead(in, mgr); SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool(); bool active = in.readBool();
u32 flags = LoadParameterFlags(in); u32 flags = LoadParameterFlags(in);
float f1 = in.readFloatBig(); float hintToCamDistMin = in.readFloatBig();
float f2 = in.readFloatBig(); float hintToCamDistMax = in.readFloatBig();
float f3 = in.readFloatBig(); float hintToCamVOffMin = in.readFloatBig();
float f4 = in.readFloatBig(); float hintToCamVOffMax = in.readFloatBig();
SSpindleProperty seg1(in); SSpindleProperty targetHintToCamDeltaAngleVel(in);
seg1.FixupAngles(); targetHintToCamDeltaAngleVel.FixupAngles();
SSpindleProperty seg2(in); SSpindleProperty deltaAngleScaleWithCamDist(in);
SSpindleProperty seg3(in); SSpindleProperty hintToCamDist(in);
SSpindleProperty seg4(in); SSpindleProperty distOffsetFromBallDist(in);
SSpindleProperty seg5(in); SSpindleProperty hintBallToCamAzimuth(in);
seg5.FixupAngles(); hintBallToCamAzimuth.FixupAngles();
SSpindleProperty seg6(in); SSpindleProperty unused(in);
seg6.FixupAngles(); unused.FixupAngles();
SSpindleProperty seg7(in); SSpindleProperty maxHintBallToCamAzimuth(in);
seg7.FixupAngles(); maxHintBallToCamAzimuth.FixupAngles();
SSpindleProperty seg8(in); SSpindleProperty camLookRelAzimuth(in);
seg8.FixupAngles(); camLookRelAzimuth.FixupAngles();
SSpindleProperty seg9(in); SSpindleProperty lookPosZOffset(in);
SSpindleProperty seg10(in); SSpindleProperty camPosZOffset(in);
SSpindleProperty seg11(in); SSpindleProperty clampedAzimuthFromHintDir(in);
seg11.FixupAngles(); clampedAzimuthFromHintDir.FixupAngles();
SSpindleProperty seg12(in); SSpindleProperty dampingAzimuthSpeed(in);
seg12.FixupAngles(); dampingAzimuthSpeed.FixupAngles();
SSpindleProperty seg13(in); SSpindleProperty targetHintToCamDeltaAngleVelRange(in);
seg13.FixupAngles(); targetHintToCamDeltaAngleVelRange.FixupAngles();
SSpindleProperty seg14(in); SSpindleProperty deleteHintBallDist(in);
SSpindleProperty seg15(in); SSpindleProperty recoverClampedAzimuthFromHintDir(in);
seg15.FixupAngles(); recoverClampedAzimuthFromHintDir.FixupAngles();
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, f1, return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags,
f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6, seg7, seg8, seg9, seg10, seg11, seg12, hintToCamDistMin, hintToCamDistMax, hintToCamVOffMin, hintToCamVOffMax,
seg13, seg14, seg15); targetHintToCamDeltaAngleVel, deltaAngleScaleWithCamDist, hintToCamDist,
distOffsetFromBallDist, hintBallToCamAzimuth, unused, maxHintBallToCamAzimuth,
camLookRelAzimuth, lookPosZOffset, camPosZOffset, clampedAzimuthFromHintDir,
dampingAzimuthSpeed, targetHintToCamDeltaAngleVelRange, deleteHintBallDist,
recoverClampedAzimuthFromHintDir);
} }
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {

2
hecl

@ -1 +1 @@
Subproject commit 8357df410e1a0d7671e70f0446342dd8b9268d02 Subproject commit 7fb911e44819ce6890a46b9b39b26ece50be37e9