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Initial CCollisionActorManager imp
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@@ -215,6 +215,11 @@ void CActor::AddMaterial(EMaterialTypes type, CStateManager& mgr)
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mgr.UpdateObjectInLists(*this);
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}
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void CActor::AddMaterial(const CMaterialList& l)
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{
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x68_material.Add(l);
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}
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void CActor::CreateShadow(bool b)
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{
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if (b)
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