Add ability to disable AI

This commit is contained in:
Phillip Stephens 2020-10-02 23:28:05 -07:00
parent ddfd9d85ee
commit 01d94367dc
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
5 changed files with 25 additions and 3 deletions

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@ -59,6 +59,7 @@
#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/World/CPatterned.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CStateMachine.hpp"
#include "Runtime/World/CScriptMazeNode.hpp"
@ -412,6 +413,7 @@ void CMain::InitializeSubsystems() {
CAnimData::InitializeCache();
CDecalManager::Initialize();
CGBASupport::Initialize();
CPatterned::Initialize();
CGraphics::g_BooFactory->waitUntilShadersReady();
}

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@ -21,9 +21,14 @@
#include "Runtime/World/CScriptWaypoint.hpp"
#include "Runtime/World/CStateMachine.hpp"
#include <hecl/CVarManager.hpp>
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
namespace {
hecl::CVar* cv_disableAi = nullptr;
}
constexpr CMaterialList skPatternedGroundMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid,
EMaterialTypes::Orbit, EMaterialTypes::GroundCollider,
@ -195,8 +200,11 @@ void CPatterned::UpdateThermalFrozenState(bool thawed) {
}
void CPatterned::Think(float dt, CStateManager& mgr) {
if (!GetActive())
if (!GetActive() || (cv_disableAi && cv_disableAi->toBoolean())) {
Stop();
ClearForcesAndTorques();
return;
}
if (x402_30_updateThermalFrozenState)
UpdateThermalFrozenState(x450_bodyController->GetPercentageFrozen() == 0.f);
@ -1731,4 +1739,11 @@ bool CPatterned::ApplyBoneTracking() const {
return false;
}
void CPatterned::Initialize() {
if (cv_disableAi == nullptr) {
cv_disableAi = hecl::CVarManager::instance()->findOrMakeCVar("disableAi"sv, "Disables AI state machines", false,
hecl::CVar::EFlags::Cheat | hecl::CVar::EFlags::Game);
}
}
} // namespace urde

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@ -416,6 +416,7 @@ public:
return nullptr;
}
static void Initialize();
// endregion
};
} // namespace urde

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@ -3,8 +3,12 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CAi.hpp"
#include <hecl/CVarManager.hpp>
namespace urde {
static logvisor::Module Log("urde::CStateMachine");
namespace {
logvisor::Module Log("urde::CStateMachine");
}
CStateMachine::CStateMachine(CInputStream& in) {
CAiTrigger* lastTrig = nullptr;

2
hecl

@ -1 +1 @@
Subproject commit ce85cff3701419a7f9b5376dc784349e2b01bc84
Subproject commit 6395cf6cd8304056ff54271c6779d54170237c07