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CFlaahgraTentacle doesn't actually create a shadow

This commit is contained in:
Phillip Stephens 2019-06-09 17:13:19 -07:00
parent b251bc541f
commit 0322b5b234

View File

@ -14,7 +14,7 @@ CFlaahgraTentacle::CFlaahgraTentacle(TUniqueId uid, std::string_view name, const
x58e_24_ = false; x58e_24_ = false;
ActorLights()->SetCastShadows(false); ActorLights()->SetCastShadows(false);
x460_knockBackController.SetAutoResetImpulse(false); x460_knockBackController.SetAutoResetImpulse(false);
CreateShadow(true); CreateShadow(false);
} }
void CFlaahgraTentacle::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { void CFlaahgraTentacle::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {