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Fix an insane number of things with hsh refactoring
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@@ -12,7 +12,7 @@ struct CEnvFxShadersPipeline
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// FIXME replace MultiplyAttachment with ERglBlendFactor One:One equivalent
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: pipeline<topology<hsh::TriangleStrip>, std::conditional_t<Blend, BlendAttachment<false>, MultiplyAttachment<false>>,
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depth_compare<hsh::LEqual>, depth_write<false>> {
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CEnvFxShadersPipeline(hsh::vertex_buffer<CEnvFxShaders::Instance> vbo,
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CEnvFxShadersPipeline(hsh::vertex_buffer<CEnvFxShaders::Instance> vbo HSH_VAR_INSTANCE,
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hsh::uniform_buffer<CEnvFxShaders::Uniform> envFxUniBuf,
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hsh::uniform_buffer<CGraphics::CFogState> fogUniBuf, hsh::texture2d texFlake,
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hsh::texture2d texEnv) {
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