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Fix an insane number of things with hsh refactoring

This commit is contained in:
2020-10-07 20:03:07 -04:00
parent 3c9816af12
commit 036e769210
41 changed files with 255 additions and 198 deletions

View File

@@ -209,7 +209,6 @@ void CGameArchitectureSupport::specialKeyUp(boo2::Keycode key, boo2::KeyModifier
CMain::CMain(IFactory* resFactory, CSimplePool* resStore, hsh::surface surface)
: x128_globalObjects(std::make_unique<CGameGlobalObjects>(resFactory, resStore)) {
CGraphics::InitializeBoo(surface);
xe4_gameplayResult = EGameplayResult::Playing;
g_Main = this;
}