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Fix an insane number of things with hsh refactoring
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@@ -209,7 +209,6 @@ void CGameArchitectureSupport::specialKeyUp(boo2::Keycode key, boo2::KeyModifier
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CMain::CMain(IFactory* resFactory, CSimplePool* resStore, hsh::surface surface)
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: x128_globalObjects(std::make_unique<CGameGlobalObjects>(resFactory, resStore)) {
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CGraphics::InitializeBoo(surface);
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xe4_gameplayResult = EGameplayResult::Playing;
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g_Main = this;
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}
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