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Fix an insane number of things with hsh refactoring
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@@ -74,6 +74,7 @@ CParticleSwoosh::CParticleSwoosh(const TToken<CSwooshDescription>& desc, int len
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m_cachedVerts.reserve(maxVerts);
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m_vertBuf = hsh::create_dynamic_vertex_buffer<CParticleSwooshShaders::Vert>(maxVerts);
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m_uniformBuf = hsh::create_dynamic_uniform_buffer<CParticleSwooshShaders::Uniform>();
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CParticleSwooshShaders::BuildShaderDataBinding(*this);
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}
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}
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}
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