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Various CStateManager additions and camera stubs
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@@ -13,7 +13,7 @@ namespace urde
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class CGameState
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{
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int m_stateFlag = -1;
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TOneStatic<CPlayerState> m_playerState;
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CPlayerState m_playerState;
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CWorldTransManager m_transManager;
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float m_gameTime = 0.0;
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CGameOptions m_gameOpts;
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