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Various CStateManager additions and camera stubs
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@@ -1,33 +1,114 @@
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#include "CAdditiveAnimPlayback.hpp"
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#include "CSegStatementSet.hpp"
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#include "CCharLayoutInfo.hpp"
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#include "CAnimTreeNode.hpp"
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namespace urde
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{
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CAdditiveAnimPlayback::CAdditiveAnimPlayback(const std::weak_ptr<CAnimTreeNode>& anim, float weight, bool a,
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const CAdditiveAnimationInfo& info, bool b)
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: x0_info(info), x8_anim(anim), xc_weight(weight), x14_a(a)
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CAdditiveAnimPlayback::CAdditiveAnimPlayback(const std::weak_ptr<CAnimTreeNode>& anim,
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float weight, bool a, const CAdditiveAnimationInfo& info, bool b)
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: x0_info(info), x8_anim(anim.lock()), xc_targetWeight(weight), x14_a(a)
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{
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if (!a && b)
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x20_ = true;
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}
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void CAdditiveAnimPlayback::AddToSegStatementSet(const CSegIdList& list,
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const CCharLayoutInfo&,
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CSegStatementSet&) const
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const CCharLayoutInfo& layout,
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CSegStatementSet& setOut) const
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{
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CSegStatementSet stackSet;
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x8_anim->VGetSegStatementSet(list, stackSet);
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for (const CSegId& id : list.GetList())
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{
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CAnimPerSegmentData& data = stackSet.x4_segData[id];
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data.x10_offset = layout.GetFromParentUnrotated(id);
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data.x1c_hasOffset = true;
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}
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setOut.Add(list, layout, stackSet, x10_curWeight);
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}
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void CAdditiveAnimPlayback::Update(float dt)
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{
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switch (x1c_phase)
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{
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case EAdditivePlaybackPhase::FadingIn:
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{
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float a = x0_info.GetFadeInDuration();
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float b = x18_weightTimer + dt;
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x18_weightTimer = std::min(b, a);
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if (a > 0.f)
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x10_curWeight = x18_weightTimer / a * xc_targetWeight;
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else
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x10_curWeight = xc_targetWeight;
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if (std::fabs(x10_curWeight - xc_targetWeight) < 0.00001f)
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x1c_phase = EAdditivePlaybackPhase::FadedIn;
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break;
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}
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case EAdditivePlaybackPhase::FadingOut:
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{
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float a = x18_weightTimer - dt;
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x18_weightTimer = std::max(a, 0.f);
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if (x0_info.GetFadeOutDuration() > 0.f)
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x10_curWeight = x18_weightTimer / x0_info.GetFadeOutDuration() * xc_targetWeight;
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else
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x10_curWeight = 0.f;
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if (std::fabs(x10_curWeight) < 0.00001f)
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x1c_phase = EAdditivePlaybackPhase::FadedOut;
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}
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default: break;
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}
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}
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void CAdditiveAnimPlayback::FadeOut()
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{
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switch (x1c_phase)
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{
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case EAdditivePlaybackPhase::FadedOut:
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case EAdditivePlaybackPhase::FadedIn:
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x18_weightTimer = x0_info.GetFadeOutDuration();
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break;
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case EAdditivePlaybackPhase::FadingIn:
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x18_weightTimer = x18_weightTimer / x0_info.GetFadeInDuration() * x0_info.GetFadeOutDuration();
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default: break;
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}
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if (x0_info.GetFadeOutDuration() > 0.f)
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x1c_phase = EAdditivePlaybackPhase::FadingOut;
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else
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x1c_phase = EAdditivePlaybackPhase::FadedOut;
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x10_curWeight = 0.f;
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}
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void CAdditiveAnimPlayback::SetWeight(float w)
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{
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xc_targetWeight = w;
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switch (x1c_phase)
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{
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case EAdditivePlaybackPhase::FadingIn:
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{
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if (x0_info.GetFadeInDuration() > 0.f)
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x10_curWeight = x18_weightTimer / x0_info.GetFadeInDuration() * xc_targetWeight;
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else
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x10_curWeight = xc_targetWeight;
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break;
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}
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case EAdditivePlaybackPhase::FadingOut:
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{
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if (x0_info.GetFadeOutDuration() > 0.f)
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x10_curWeight = x18_weightTimer / x0_info.GetFadeOutDuration() * xc_targetWeight;
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else
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x10_curWeight = xc_targetWeight;
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break;
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}
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default:
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x10_curWeight = xc_targetWeight;
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break;
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}
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}
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}
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